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Project_Danu

Vintarian
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Everything posted by Project_Danu

  1. just gonna turn mods off and on till i find whos crashing it
  2. Running on 64 bit Windows 10.0.19045.0 with 32679 MB RAM Game Version: v1.22.3 (Stable) 6/8/2026 2:36:44 PM: Critical error occurred Loaded Mods: betterforest@0.1.2, BetterGrass@0.0.3, boatiespeedie12@1.0.4, charlottesclothes@1.4.1, chiseltools@1.17.2, millwright@1.3.3, primitivesurvival@5.0.6, rockstratavariety@0.0.4, game@1.22.3, aculinaryartillery@2.0.0-dev.20, alchemy@2.0.34, algernonsterrainsampler@1.3.0, animalcages@5.0.0, apegrapes@1.4.0, attributerenderinglibrary@3.0.0-pre.6, betterruins@0.6.2, bloodtrail@1.2.3, carryon@1.14.2, claypress@1.0.0, elkphysics@3.0.3, farseer@1.4.0, foodshelves@3.0.4, fromgoldencombs@2.0.7, jaunt@3.0.0-rc.3, mnflowers@1.0.0, mngeology@2.0.8, materialneeds@1.1.16, petai@5.1.1, snowcaps@0.0.1, terraprety@7.10.2, creative@1.22.3, survival@1.22.3, watersheds@6.4.2, cats@5.0.1, draconis@1.4.2, expandedfoods@2.0.0-dev.9, tailorsdelight@2.2.2 System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.Server.ServerMain.Stop(String reason, EnumExitMode exitMode, String finalLogMessage, EnumLogType finalLogType) in VintagestoryLib\Server\ServerMain.cs:line 1150 at Vintagestory.Client.ClientProgram.ServerThreadStart() in VintagestoryLib\Client\ClientProgram.cs:line 531 at System.Threading.Thread.StartCallback()
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