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ThePeterCopter

Vintarian
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  1. When crafting items in the normal 3x3 grid, the sprite in the output item's slot will sometimes flash in and out or not appear at all. I have only experienced this twice, both today crafting a forge and ropes out of cattails. I am guessing this is due to those recipes needing singular item types as ingredients? The item can still be crafted if you catch the output before it disappears, but this causes other issues, where the item crafted basically transmutes into a different item in your inventory. The example of this I experienced earlier was the rope I crafted out of cattails, after which the 5 rope I crafted turned into 5 cattails. I did not even try crafting the forge due to this experience, but am assuming a similar experience being left with 1 granite cobblestone. Leaving and rejoining fixed the glitchy crafting but did not return the items to their true state. I have not seen this before 1.22-rc5. I am using a few mods, those being carryon, betterruins, sortable storage, configlib and imgui. I could see how sortable storage might cause an issue but don't really see how any of the others would have anything to do with the main crafting, so I am assuming this is due to the newer build of the game. I thought it would be worth asking here first if anybody happened to have run into this before or if this is a known issue, since I don't really have any logs (not sure how those work anyway) or proof it even happened to make an actual bug report, and it could just be due to new unstable mod versions anyway.
  2. I see, thank you both for the responses, that makes sense. I see what you mean about better ruins not quite "matching" with the current lore, I sometimes forget there are structures like the coal mine and roman baths, I definitely see why those are out of place. Hopefully they will eventually add the castles and larger underground dungeons like BR has to the main game, as those are the main parts I like about the mod. On another note I also sure hope EF and CA can get updates for 1.22 soon-ish, afaik they're still in testing for 1.21. Was this the word in reference to guns in general or was it specifically about those kinds of older firearms in the mod? Not that it makes a difference I'm just curious.
  3. Hello, My question is essentially the title of the thread, though more specifically I am referring to some of the "most downloaded" content mods, some of which by now are pretty much required for me haha. I am talking about mods like better ruins, combat overhaul, culinary artillery, and especially combat overhaul armory and firearms (which I think fits very well with the theme of the game, you may disagree). I am sure that in time many of the aspects of these mods will be added in future major updates, though for example Better Ruins (I consider this a must-have by now), I really wish some or all of that mod could somehow be added to the base game as it stands, since I especially love the larger castle and cathedral ruins in the mod, but am not sure if this is really feasible considering it is someone else's work, whereas the VS devs might rather create larger ruins from scratch, which would obviously take a lot of time and resources. If this is something the devs are generally against doing I could understand why, though I can't think of too many reasons other than wanting to avoid "taking" a modder's project away from them, even if it does add to the base gameplay. I understand there is a lot I don't know about game development and modding so please explain if possible, and I am asking just as a fan of the game who would love to see some of my favorite mods as part of the base game someday.
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