jun1per's post in What Textures Does Stone Knapping Use? was marked as the answer
May 16
Figured it out!
There's a block that dictates the knapping surface's texture under "blocktypes/stone/knappingsurface.json". You can patch in whatever textures you need with something like this:
[
{
"op": "addmerge",
"path": "/textures",
"value": {
conglomerate: { base: "block/stone/rock/conglomerate1" },
limestone: { base: "block/stone/rock/limestone1" },
phyllite: { base: "block/stone/rock/phyllite1" },
slate: { base: "block/stone/rock/slate1" },
kimberlite: { base: "block/stone/rock/kimberlite1" },
scoria: { base: "block/stone/rock/scoria1" },
tuff: { base: "block/stone/rock/tuff1" },
bauxite: { base: "block/stone/rock/bauxite1" },
halite: { base: "block/stone/rock/halite1" },
suevite: { base: "block/stone/rock/suevite1" },
whitemarble: { base: "block/stone/rock/whitemarble1" },
redmarble: { base: "block/stone/rock/redmarble1" },
greenmarble: { base: "block/stone/rock/greenmarble1" },
travertine: { base: "block/stone/rock/travertine1" },
coralchunk-dead: { base: "block/creature/aquatic/coral/sponge/dead2" },
},
"file": "game:blocktypes/stone/knappingsurface.json",
}
]
Hope this helps anyone else who runs into this problem!