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Posts posted by Matthew Hrenchir
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This side of the forum seems mostly reserved to modders discussing how to get stuff done, I'm just having an issue with a mod and I'm looking for a workaround.
My server only has a few people on it, but we started playing vanilla and have slowly curated a list we're adding in slowly. Probably the biggest hurdle in this is the Ar-Class mod(https://mods.vintagestory.at/arclass).
In hindsight, yes we should have considered these types of mods before going off and building a city. But we didn't, and now I get the following error trying to load it onto the page.
I did make a backup, but it still begs the question of whether there is a way to make it work. I figured maybe delete everything in the "playerdata" folder after having all my guys put their stuff up. This didn't work, and idk why I thought that would be save specific player data.
So, is there anyway to like, reset all the playersaves in my world save? Or is this maybe a deeper mod conflict, and not something I can go about fixing?
Just a curious player, if it's much trouble don't bother,(for the record, only other mods that should have been running are Auto Waypoints, Sharable Waypoints, Stick Crafting, Player List, Instruments, and Zoom Button).
Game Version: v1.18.15 (Stable)
12/21/2023 12:48:45 PM: Critical error occurred in the following mod: translocatorengineeringredux@1.4.9
Loaded Mods: bettertraders@0.0.3, buzzwords@1.6.0, coinz@1.5.2, craftablecompanion@1.0.0, millwright@1.1.3, playerlist@1.6.0, repairablelocust@1.2.0, sortablestorage@2.2.1, translocatorengineeringredux@1.4.9, upgradeablelocust@1.0.1, game@1.18.15, zoombuttonreborn@1.6.0, ar-class@0.0.6, egocaribautomapmarkers@2.6.0, rustboundmagic@0.5.5, sharablewaypoints@1.3.2, creative@1.18.15, vsinstruments@1.2.4, survival@1.18.15, wildfarmingrevival@1.1.6
System.TypeLoadException: Could not load type 'Vintagestory.API.Client.MultiTextureMeshRef' from assembly 'VintagestoryAPI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
at TranslocatorEngineering.ModSystem.ItemLinker.OnLoadedClientSide(ICoreClientAPI capi)
at TranslocatorEngineering.ModSystem.ItemLinker.OnLoaded(ICoreAPI api) in C:\net7repos\translocatorengineering\translocatorengineering\ModSystem\ItemLinker.cs:line 190
at Vintagestory.API.Common.CollectibleObject.OnLoadedNative(ICoreAPI api) in VintagestoryApi\Common\Collectible\Collectible.cs:line 246
at Vintagestory.Client.NoObf.ClientSystemStartup.OnAllAssetsLoaded_Items(Int32 i) in VintagestoryLib\Client\Systems\Startup.cs:line 949
at Vintagestory.Client.NoObf.ClientSystemStartup.<>c__DisplayClass55_0.<OnAllAssetsLoaded_Items>b__0() in VintagestoryLib\Client\Systems\Startup.cs:line 954
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 757
at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 322
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 668
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 643
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 77
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 313
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 129
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Game Version: v1.18.15 (Stable)
12/21/2023 1:46:43 PM: Critical error occurred
Loaded Mods: game@1.18.15, creative@1.18.15, survival@1.18.15
System.ArgumentException: Not a valid character class code!
at Vintagestory.GameContent.CharacterSystem.setCharacterClass(EntityPlayer player, String classCode, Boolean initializeGear) in VSSurvivalMod\Systems\Character\Character.cs:line 197
at Vintagestory.GameContent.GuiDialogCreateCharacter.OnGuiOpened() in VSSurvivalMod\Gui\GuiDialogCreateCharacter.cs:line 278
at Vintagestory.API.Client.GuiDialog.TryOpen() in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 283
at Vintagestory.GameContent.GuiDialogCreateCharacter.PrepAndOpen() in VSSurvivalMod\Gui\GuiDialogCreateCharacter.cs:line 438
at Vintagestory.GameContent.CharacterSystem.Event_PlayerJoin(IClientPlayer byPlayer) in VSSurvivalMod\Systems\Character\Character.cs:line 324
at Vintagestory.Client.NoObf.ClientEventAPI.TriggerPlayerJoin(IClientPlayer plr) in VintagestoryLib\Client\API\ClientEventAPI.cs:line 235
at Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 297
at Vintagestory.Client.NoObf.ProcessPacketTask.ProcessPacket(Packet_Server packet) in VintagestoryLib\Client\Systems\NetworkProcess.cs:line 452
at Vintagestory.Client.NoObf.ProcessPacketTask.Run() in VintagestoryLib\Client\Systems\NetworkProcess.cs:line 446
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 757
at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 322
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 668
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 643
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 77
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 313
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 129
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Game Version: v1.18.15 (Stable)
12/21/2023 9:50:37 PM: Critical error occurred
Loaded Mods:
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.Server.ServerSystemUpnp.findUpnpDeviceWithMonoNat() in VintagestoryLib\Server\Systems\Upnp.cs:line 140
at Vintagestory.Server.ServerSystemUpnp.findUpnpDeviceAsync() in VintagestoryLib\Server\Systems\Upnp.cs:line 107
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
Game Version: v1.19.0-rc.1 (Unstable)
12/22/2023 10:45:05 PM: Critical error occurred
Loaded Mods:
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.Server.ServerMain.BuildServerAssetsPacket() in VintagestoryLib\Server\ServerMainNetworking.cs:line 1169
at System.Threading.QueueUserWorkItemCallback.Execute()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
Game Version: v1.19.0-rc.1 (Unstable)
12/22/2023 10:46:22 PM: Critical error occurred
Loaded Mods: africanmonitorlizards@1.0.7, asianmonitorlizards@1.0.1, bandedgeckos@1.2.0, beardeddragons@1.0.0, bettertraders@0.0.3, buzzwords@1.6.0, coinz@1.5.2, craftablecompanion@1.0.0, giantgouramis@1.0.2, knobtailedgeckos@1.2.1, leopardgeckos@1.2.2, millwright@1.1.3, newworldgianttortoises@1.0.3, pondfrogsiii@1.2.3, newzealandfrogs@1.1.1, pondfrogsi@1.2.3, pacificnewts@1.3.1, peacockbasses@1.1.2, playerlist@1.6.0, primitivesurvival@3.4.5, rainfrogs@1.2.1, repairablelocust@1.2.0, sortablestorage@2.2.1, translocatorengineeringredux@1.4.9, truesunfishes@1.1.2, upgradeablelocust@1.0.1, game@1.19.0-rc.1, zoombuttonreborn@1.6.0, ar-class@0.0.6, egocaribautomapmarkers@2.6.0, petai@2.2.0, sharablewaypoints@1.3.2, creative@1.19.0-rc.1, vsinstruments@1.2.4, survival@1.19.0-rc.1, bugnetcompatibility@1.0.1, feverstonehorses@1.6.0-rc.2
System.ArgumentException: Not a valid character class code!
at Vintagestory.GameContent.CharacterSystem.setCharacterClass(EntityPlayer player, String classCode, Boolean initializeGear) in VSSurvivalMod\Systems\Character\Character.cs:line 234
at Vintagestory.GameContent.GuiDialogCreateCharacter.OnGuiOpened() in VSSurvivalMod\Gui\GuiDialogCreateCharacter.cs:line 308
at Vintagestory.API.Client.GuiDialog.TryOpen(Boolean withFocus) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 288
at Vintagestory.API.Client.GuiDialog.TryOpen() in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 268
at Vintagestory.GameContent.GuiDialogCreateCharacter.PrepAndOpen() in VSSurvivalMod\Gui\GuiDialogCreateCharacter.cs:line 432
at Vintagestory.GameContent.CharacterSystem.Event_PlayerJoin(IClientPlayer byPlayer) in VSSurvivalMod\Systems\Character\Character.cs:line 370
at Vintagestory.Client.NoObf.ClientEventAPI.TriggerPlayerJoin(IClientPlayer plr) in VintagestoryLib\Client\API\ClientEventAPI.cs:line 247
at Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 297
at Vintagestory.Client.NoObf.ProcessPacketTask.ProcessPacket(Packet_Server packet) in VintagestoryLib\Client\Systems\NetworkProcess.cs:line 446
at Vintagestory.Client.NoObf.ProcessPacketTask.Run() in VintagestoryLib\Client\Systems\NetworkProcess.cs:line 440
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 769
at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 313
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 674
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 649
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 78
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 317
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Game Version: v1.18.15 (Stable)
12/23/2023 12:28:53 AM: Critical error occurred
Loaded Mods: game@1.18.15, creative@1.18.15, vsinstruments@1.2.4, survival@1.18.15
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.Client.GuiScreenWorldCustomize.<>c.<InitGui>b__9_0(PlaystyleListEntry c) in VintagestoryLib\Client\MainMenu\Screens\Singleplayer\GuiScreenWorldCustomize.cs:line 85
at System.Linq.Enumerable.SelectListIterator`2.ToArray()
at Vintagestory.Client.GuiScreenWorldCustomize.InitGui() in VintagestoryLib\Client\MainMenu\Screens\Singleplayer\GuiScreenWorldCustomize.cs:line 85
at Vintagestory.Client.GuiScreenWorldCustomize.OnScreenLoaded() in VintagestoryLib\Client\MainMenu\Screens\Singleplayer\GuiScreenWorldCustomize.cs:line 52
at Vintagestory.Client.ScreenManager.LoadScreen(GuiScreen screen) in VintagestoryLib\Client\ScreenManager.cs:line 938
at Vintagestory.Client.GuiScreenSingleplayerNewWorld.OnCustomize() in VintagestoryLib\Client\MainMenu\Screens\Singleplayer\GuiScreenSingleplayerNewWorld.cs:line 280
at Vintagestory.API.Client.GuiElementTextButton.OnMouseUpOnElement(ICoreClientAPI api, MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Controls\GuiElementTextButton.cs:line 304
at Vintagestory.API.Client.GuiElementTextButton.OnMouseUp(ICoreClientAPI api, MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Controls\GuiElementTextButton.cs:line 293
at Vintagestory.API.Client.GuiComposer.OnMouseUp(MouseEvent mouse) in VintagestoryApi\Client\UI\GuiComposer.cs:line 440
at GuiScreen.OnMouseUp(MouseEvent e) in VintagestoryLib\Client\MainMenu\Screens\Special\GuiScreen.cs:line 207
at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 209
at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods)
--- End of stack trace from previous location ---
at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 313
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 129
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Game Version: v1.18.15 (Stable)
12/27/2023 4:18:31 PM: Critical error occurred
Loaded Mods: playerlist@1.6.0, game@1.18.15, ar-class@0.0.6, egocaribautomapmarkers@2.6.0, sailboat@1.2.4, sharablewaypoints@1.3.2, creative@1.18.15, vsinstruments@1.2.4, survival@1.18.15, simplewinddirection@1.0.2, stickcrafting@1.0.0
System.ArgumentException: Not a valid character class code!
at Vintagestory.GameContent.CharacterSystem.setCharacterClass(EntityPlayer player, String classCode, Boolean initializeGear) in VSSurvivalMod\Systems\Character\Character.cs:line 197
at Vintagestory.GameContent.GuiDialogCreateCharacter.OnGuiOpened() in VSSurvivalMod\Gui\GuiDialogCreateCharacter.cs:line 278
at Vintagestory.API.Client.GuiDialog.TryOpen() in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 283
at Vintagestory.GameContent.GuiDialogCreateCharacter.PrepAndOpen() in VSSurvivalMod\Gui\GuiDialogCreateCharacter.cs:line 438
at Vintagestory.GameContent.CharacterSystem.onCharSelCmd(Int32 groupId, CmdArgs args) in VSSurvivalMod\Systems\Character\Character.cs:line 305
at Vintagestory.Common.ChatCommandApi.<>c__DisplayClass25_0.<RegisterCommand>b__0(TextCommandCallingArgs args) in VintagestoryLib\Common\API\Command\ChatCommandApi.cs:line 268
at Vintagestory.Common.ChatCommandImpl.callHandler(TextCommandCallingArgs callargs, Action`1 onCommandComplete, Dictionary`2 asyncParseResults) in VintagestoryLib\Common\API\Command\ChatCommandImpl.cs:line 285
at Vintagestory.Common.ChatCommandImpl.Execute(TextCommandCallingArgs callargs, Action`1 onCommandComplete) in VintagestoryLib\Common\API\Command\ChatCommandImpl.cs:line 221
at Vintagestory.Common.ChatCommandApi.Execute(String commandName, TextCommandCallingArgs args, Action`1 onCommandComplete) in VintagestoryLib\Common\API\Command\ChatCommandApi.cs:line 78
at Vintagestory.Common.ChatCommandApi.Execute(String commandName, IClientPlayer player, Int32 groupId, String args, Action`1 onCommandComplete) in VintagestoryLib\Common\API\Command\ChatCommandApi.cs:line 165
at Vintagestory.Client.NoObf.HudDialogChat.HandleClientCommand(String message, Int32 groupid) in VintagestoryLib\Client\Systems\Gui\Huds\HudDialogChat.cs:line 793
at Vintagestory.Client.NoObf.HudDialogChat.HandleClientMessage(Int32 groupid, String message) in VintagestoryLib\Client\Systems\Gui\Huds\HudDialogChat.cs:line 806
at Vintagestory.Client.NoObf.HudDialogChat.OnNewClientToServerChatLine(Int32 groupId, String message, EnumChatType chattype, String data) in VintagestoryLib\Client\Systems\Gui\Huds\HudDialogChat.cs:line 746
at Vintagestory.Client.NoObf.ClientEventManager.TriggerNewClientChatLine(Int32 groupid, String message, EnumChatType chattype, String data) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 335
at Vintagestory.Client.NoObf.HudDialogChat.OnKeyDown(KeyEvent args) in VintagestoryLib\Client\Systems\Gui\Huds\HudDialogChat.cs:line 558
at Vintagestory.Client.NoObf.GuiManager.OnKeyDown(KeyEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 333
at Vintagestory.Client.NoObf.ClientMain.OnKeyDown(KeyEvent args) in VintagestoryLib\Client\ClientMain.cs:line 1705
at Vintagestory.Client.NoObf.ClientPlatformWindows.game_KeyDown(KeyboardKeyEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 231
at OpenTK.Windowing.Desktop.NativeWindow.KeyCallback(Window* window, Keys key, Int32 scancode, InputAction action, KeyModifiers mods)
--- End of stack trace from previous location ---
at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
at OpenTK.Windowing.Desktop.NativeWindow.ProcessWindowEvents(Boolean waitForEvents)
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 313
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 129
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Game Version: v1.18.15 (Stable)
12/27/2023 4:19:01 PM: Critical error occurred
Loaded Mods: playerlist@1.6.0, game@1.18.15, ar-class@0.0.6, egocaribautomapmarkers@2.6.0, sailboat@1.2.4, sharablewaypoints@1.3.2, creative@1.18.15, vsinstruments@1.2.4, survival@1.18.15, simplewinddirection@1.0.2, stickcrafting@1.0.0
System.ArgumentException: Not a valid character class code!
at Vintagestory.GameContent.CharacterSystem.setCharacterClass(EntityPlayer player, String classCode, Boolean initializeGear) in VSSurvivalMod\Systems\Character\Character.cs:line 197
at Vintagestory.GameContent.GuiDialogCreateCharacter.OnGuiOpened() in VSSurvivalMod\Gui\GuiDialogCreateCharacter.cs:line 278
at Vintagestory.API.Client.GuiDialog.TryOpen() in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 283
at Vintagestory.GameContent.GuiDialogCreateCharacter.PrepAndOpen() in VSSurvivalMod\Gui\GuiDialogCreateCharacter.cs:line 438
at Vintagestory.GameContent.CharacterSystem.Event_PlayerJoin(IClientPlayer byPlayer) in VSSurvivalMod\Systems\Character\Character.cs:line 324
at Vintagestory.Client.NoObf.ClientEventAPI.TriggerPlayerJoin(IClientPlayer plr) in VintagestoryLib\Client\API\ClientEventAPI.cs:line 235
at Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 297
at Vintagestory.Client.NoObf.ProcessPacketTask.ProcessPacket(Packet_Server packet) in VintagestoryLib\Client\Systems\NetworkProcess.cs:line 452
at Vintagestory.Client.NoObf.ProcessPacketTask.Run() in VintagestoryLib\Client\Systems\NetworkProcess.cs:line 446
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 757
at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 322
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 668
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 643
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 77
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 313
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 129
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
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On 2/7/2022 at 4:03 PM, Quacksol said:
Hi Peter,
I've had a look, and made a new release with fixes. Both those songs now work, hopefully the others do too.
Thanks for your help in improving the mod!
Having a bit of the same problem, but it could easily be my own fault. Got the file if you need it. Hope it can help as well, or maybe you can tell me what to do differently.
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strange. Yeah, maybe try a different port, cause I can say for sure, you don't need a query port or whatever to show up. Just the one works for me and the server remains listed.
Just a suggestion/idea
in Mods & Mod Development
Posted
I really enjoy the climate system within the game, but some of my friends like different climates than myself. As well, we're preparing our server for public listing and we had some funny ideas.
I just really think a lot of people, including myself, would really appreciate multiple world spawns. A menu where you choice your world spawns(maybe customizable, if not preferably based on climate) would be amazing at the start of the game, before you hit your character editor.
Not sure if something like that is even possible, but this community continues to surprise me. Thanks for reading.