Jump to content

Matthew Hrenchir

Vintarian
  • Posts

    4
  • Joined

  • Last visited

Posts posted by Matthew Hrenchir

  1. I really enjoy the climate system within the game, but some of my friends like different climates than myself. As well, we're preparing our server for public listing and we had some funny ideas.
    I just really think a lot of people, including myself, would really appreciate multiple world spawns. A menu where you choice your world spawns(maybe customizable, if not preferably based on climate) would be amazing at the start of the game, before you hit your character editor.
    Not sure if something like that is even possible, but this community continues to surprise me. Thanks for reading.

  2. This side of the forum seems mostly reserved to modders discussing how to get stuff done, I'm just having an issue with a mod and I'm looking for a workaround.
    My server only has a few people on it, but we started playing vanilla and have slowly curated a list we're adding in slowly. Probably the biggest hurdle in this is the Ar-Class mod(https://mods.vintagestory.at/arclass).
    In hindsight, yes we should have considered these types of mods before going off and building a city. But we didn't, and now I get the following error trying to load it onto the page.
    I did make a backup, but it still begs the question of whether there is a way to make it work. I figured maybe delete everything in the "playerdata" folder after having all my guys put their stuff up. This didn't work, and idk why I thought that would be save specific player data.
    So, is there anyway to like, reset all the playersaves in my world save? Or is this maybe a deeper mod conflict, and not something I can go about fixing?
    Just a curious player, if it's much trouble don't bother,(for the record, only other mods that should have been running are Auto Waypoints, Sharable Waypoints, Stick Crafting, Player List, Instruments, and Zoom Button).

     

    Game Version: v1.18.15 (Stable)
    12/21/2023 12:48:45 PM: Critical error occurred in the following mod: translocatorengineeringredux@1.4.9
    Loaded Mods: bettertraders@0.0.3, buzzwords@1.6.0, coinz@1.5.2, craftablecompanion@1.0.0, millwright@1.1.3, playerlist@1.6.0, repairablelocust@1.2.0, sortablestorage@2.2.1, translocatorengineeringredux@1.4.9, upgradeablelocust@1.0.1, game@1.18.15, zoombuttonreborn@1.6.0, ar-class@0.0.6, egocaribautomapmarkers@2.6.0, rustboundmagic@0.5.5, sharablewaypoints@1.3.2, creative@1.18.15, vsinstruments@1.2.4, survival@1.18.15, wildfarmingrevival@1.1.6
    System.TypeLoadException: Could not load type 'Vintagestory.API.Client.MultiTextureMeshRef' from assembly 'VintagestoryAPI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
       at TranslocatorEngineering.ModSystem.ItemLinker.OnLoadedClientSide(ICoreClientAPI capi)
       at TranslocatorEngineering.ModSystem.ItemLinker.OnLoaded(ICoreAPI api) in C:\net7repos\translocatorengineering\translocatorengineering\ModSystem\ItemLinker.cs:line 190
       at Vintagestory.API.Common.CollectibleObject.OnLoadedNative(ICoreAPI api) in VintagestoryApi\Common\Collectible\Collectible.cs:line 246
       at Vintagestory.Client.NoObf.ClientSystemStartup.OnAllAssetsLoaded_Items(Int32 i) in VintagestoryLib\Client\Systems\Startup.cs:line 949
       at Vintagestory.Client.NoObf.ClientSystemStartup.<>c__DisplayClass55_0.<OnAllAssetsLoaded_Items>b__0() in VintagestoryLib\Client\Systems\Startup.cs:line 954
       at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 757
       at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 322
       at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 668
       at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 643
       at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 77
       at OpenTK.Windowing.Desktop.GameWindow.Run()
       at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 313
       at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 129
       at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
    Game Version: v1.18.15 (Stable)
    12/21/2023 1:46:43 PM: Critical error occurred
    Loaded Mods: game@1.18.15, creative@1.18.15, survival@1.18.15
    System.ArgumentException: Not a valid character class code!
       at Vintagestory.GameContent.CharacterSystem.setCharacterClass(EntityPlayer player, String classCode, Boolean initializeGear) in VSSurvivalMod\Systems\Character\Character.cs:line 197
       at Vintagestory.GameContent.GuiDialogCreateCharacter.OnGuiOpened() in VSSurvivalMod\Gui\GuiDialogCreateCharacter.cs:line 278
       at Vintagestory.API.Client.GuiDialog.TryOpen() in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 283
       at Vintagestory.GameContent.GuiDialogCreateCharacter.PrepAndOpen() in VSSurvivalMod\Gui\GuiDialogCreateCharacter.cs:line 438
       at Vintagestory.GameContent.CharacterSystem.Event_PlayerJoin(IClientPlayer byPlayer) in VSSurvivalMod\Systems\Character\Character.cs:line 324
       at Vintagestory.Client.NoObf.ClientEventAPI.TriggerPlayerJoin(IClientPlayer plr) in VintagestoryLib\Client\API\ClientEventAPI.cs:line 235
       at Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 297
       at Vintagestory.Client.NoObf.ProcessPacketTask.ProcessPacket(Packet_Server packet) in VintagestoryLib\Client\Systems\NetworkProcess.cs:line 452
       at Vintagestory.Client.NoObf.ProcessPacketTask.Run() in VintagestoryLib\Client\Systems\NetworkProcess.cs:line 446
       at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 757
       at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 322
       at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 668
       at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 643
       at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 77
       at OpenTK.Windowing.Desktop.GameWindow.Run()
       at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 313
       at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 129
       at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
    Game Version: v1.18.15 (Stable)
    12/21/2023 9:50:37 PM: Critical error occurred
    Loaded Mods: 
    System.NullReferenceException: Object reference not set to an instance of an object.
       at Vintagestory.Server.ServerSystemUpnp.findUpnpDeviceWithMonoNat() in VintagestoryLib\Server\Systems\Upnp.cs:line 140
       at Vintagestory.Server.ServerSystemUpnp.findUpnpDeviceAsync() in VintagestoryLib\Server\Systems\Upnp.cs:line 107
       at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
       at System.Threading.ThreadPoolWorkQueue.Dispatch()
       at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
    Game Version: v1.19.0-rc.1 (Unstable)
    12/22/2023 10:45:05 PM: Critical error occurred
    Loaded Mods: 
    System.NullReferenceException: Object reference not set to an instance of an object.
       at Vintagestory.Server.ServerMain.BuildServerAssetsPacket() in VintagestoryLib\Server\ServerMainNetworking.cs:line 1169
       at System.Threading.QueueUserWorkItemCallback.Execute()
       at System.Threading.ThreadPoolWorkQueue.Dispatch()
       at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
    Game Version: v1.19.0-rc.1 (Unstable)
    12/22/2023 10:46:22 PM: Critical error occurred
    Loaded Mods: africanmonitorlizards@1.0.7, asianmonitorlizards@1.0.1, bandedgeckos@1.2.0, beardeddragons@1.0.0, bettertraders@0.0.3, buzzwords@1.6.0, coinz@1.5.2, craftablecompanion@1.0.0, giantgouramis@1.0.2, knobtailedgeckos@1.2.1, leopardgeckos@1.2.2, millwright@1.1.3, newworldgianttortoises@1.0.3, pondfrogsiii@1.2.3, newzealandfrogs@1.1.1, pondfrogsi@1.2.3, pacificnewts@1.3.1, peacockbasses@1.1.2, playerlist@1.6.0, primitivesurvival@3.4.5, rainfrogs@1.2.1, repairablelocust@1.2.0, sortablestorage@2.2.1, translocatorengineeringredux@1.4.9, truesunfishes@1.1.2, upgradeablelocust@1.0.1, game@1.19.0-rc.1, zoombuttonreborn@1.6.0, ar-class@0.0.6, egocaribautomapmarkers@2.6.0, petai@2.2.0, sharablewaypoints@1.3.2, creative@1.19.0-rc.1, vsinstruments@1.2.4, survival@1.19.0-rc.1, bugnetcompatibility@1.0.1, feverstonehorses@1.6.0-rc.2
    System.ArgumentException: Not a valid character class code!
       at Vintagestory.GameContent.CharacterSystem.setCharacterClass(EntityPlayer player, String classCode, Boolean initializeGear) in VSSurvivalMod\Systems\Character\Character.cs:line 234
       at Vintagestory.GameContent.GuiDialogCreateCharacter.OnGuiOpened() in VSSurvivalMod\Gui\GuiDialogCreateCharacter.cs:line 308
       at Vintagestory.API.Client.GuiDialog.TryOpen(Boolean withFocus) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 288
       at Vintagestory.API.Client.GuiDialog.TryOpen() in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 268
       at Vintagestory.GameContent.GuiDialogCreateCharacter.PrepAndOpen() in VSSurvivalMod\Gui\GuiDialogCreateCharacter.cs:line 432
       at Vintagestory.GameContent.CharacterSystem.Event_PlayerJoin(IClientPlayer byPlayer) in VSSurvivalMod\Systems\Character\Character.cs:line 370
       at Vintagestory.Client.NoObf.ClientEventAPI.TriggerPlayerJoin(IClientPlayer plr) in VintagestoryLib\Client\API\ClientEventAPI.cs:line 247
       at Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 297
       at Vintagestory.Client.NoObf.ProcessPacketTask.ProcessPacket(Packet_Server packet) in VintagestoryLib\Client\Systems\NetworkProcess.cs:line 446
       at Vintagestory.Client.NoObf.ProcessPacketTask.Run() in VintagestoryLib\Client\Systems\NetworkProcess.cs:line 440
       at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 769
       at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 313
       at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 674
       at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 649
       at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 78
       at OpenTK.Windowing.Desktop.GameWindow.Run()
       at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 317
       at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
       at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
    Game Version: v1.18.15 (Stable)
    12/23/2023 12:28:53 AM: Critical error occurred
    Loaded Mods: game@1.18.15, creative@1.18.15, vsinstruments@1.2.4, survival@1.18.15
    System.NullReferenceException: Object reference not set to an instance of an object.
       at Vintagestory.Client.GuiScreenWorldCustomize.<>c.<InitGui>b__9_0(PlaystyleListEntry c) in VintagestoryLib\Client\MainMenu\Screens\Singleplayer\GuiScreenWorldCustomize.cs:line 85
       at System.Linq.Enumerable.SelectListIterator`2.ToArray()
       at Vintagestory.Client.GuiScreenWorldCustomize.InitGui() in VintagestoryLib\Client\MainMenu\Screens\Singleplayer\GuiScreenWorldCustomize.cs:line 85
       at Vintagestory.Client.GuiScreenWorldCustomize.OnScreenLoaded() in VintagestoryLib\Client\MainMenu\Screens\Singleplayer\GuiScreenWorldCustomize.cs:line 52
       at Vintagestory.Client.ScreenManager.LoadScreen(GuiScreen screen) in VintagestoryLib\Client\ScreenManager.cs:line 938
       at Vintagestory.Client.GuiScreenSingleplayerNewWorld.OnCustomize() in VintagestoryLib\Client\MainMenu\Screens\Singleplayer\GuiScreenSingleplayerNewWorld.cs:line 280
       at Vintagestory.API.Client.GuiElementTextButton.OnMouseUpOnElement(ICoreClientAPI api, MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Controls\GuiElementTextButton.cs:line 304
       at Vintagestory.API.Client.GuiElementTextButton.OnMouseUp(ICoreClientAPI api, MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Controls\GuiElementTextButton.cs:line 293
       at Vintagestory.API.Client.GuiComposer.OnMouseUp(MouseEvent mouse) in VintagestoryApi\Client\UI\GuiComposer.cs:line 440
       at GuiScreen.OnMouseUp(MouseEvent e) in VintagestoryLib\Client\MainMenu\Screens\Special\GuiScreen.cs:line 207
       at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 209
       at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods)
    --- End of stack trace from previous location ---
       at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
       at OpenTK.Windowing.Desktop.GameWindow.Run()
       at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 313
       at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 129
       at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
    Game Version: v1.18.15 (Stable)
    12/27/2023 4:18:31 PM: Critical error occurred
    Loaded Mods: playerlist@1.6.0, game@1.18.15, ar-class@0.0.6, egocaribautomapmarkers@2.6.0, sailboat@1.2.4, sharablewaypoints@1.3.2, creative@1.18.15, vsinstruments@1.2.4, survival@1.18.15, simplewinddirection@1.0.2, stickcrafting@1.0.0
    System.ArgumentException: Not a valid character class code!
       at Vintagestory.GameContent.CharacterSystem.setCharacterClass(EntityPlayer player, String classCode, Boolean initializeGear) in VSSurvivalMod\Systems\Character\Character.cs:line 197
       at Vintagestory.GameContent.GuiDialogCreateCharacter.OnGuiOpened() in VSSurvivalMod\Gui\GuiDialogCreateCharacter.cs:line 278
       at Vintagestory.API.Client.GuiDialog.TryOpen() in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 283
       at Vintagestory.GameContent.GuiDialogCreateCharacter.PrepAndOpen() in VSSurvivalMod\Gui\GuiDialogCreateCharacter.cs:line 438
       at Vintagestory.GameContent.CharacterSystem.onCharSelCmd(Int32 groupId, CmdArgs args) in VSSurvivalMod\Systems\Character\Character.cs:line 305
       at Vintagestory.Common.ChatCommandApi.<>c__DisplayClass25_0.<RegisterCommand>b__0(TextCommandCallingArgs args) in VintagestoryLib\Common\API\Command\ChatCommandApi.cs:line 268
       at Vintagestory.Common.ChatCommandImpl.callHandler(TextCommandCallingArgs callargs, Action`1 onCommandComplete, Dictionary`2 asyncParseResults) in VintagestoryLib\Common\API\Command\ChatCommandImpl.cs:line 285
       at Vintagestory.Common.ChatCommandImpl.Execute(TextCommandCallingArgs callargs, Action`1 onCommandComplete) in VintagestoryLib\Common\API\Command\ChatCommandImpl.cs:line 221
       at Vintagestory.Common.ChatCommandApi.Execute(String commandName, TextCommandCallingArgs args, Action`1 onCommandComplete) in VintagestoryLib\Common\API\Command\ChatCommandApi.cs:line 78
       at Vintagestory.Common.ChatCommandApi.Execute(String commandName, IClientPlayer player, Int32 groupId, String args, Action`1 onCommandComplete) in VintagestoryLib\Common\API\Command\ChatCommandApi.cs:line 165
       at Vintagestory.Client.NoObf.HudDialogChat.HandleClientCommand(String message, Int32 groupid) in VintagestoryLib\Client\Systems\Gui\Huds\HudDialogChat.cs:line 793
       at Vintagestory.Client.NoObf.HudDialogChat.HandleClientMessage(Int32 groupid, String message) in VintagestoryLib\Client\Systems\Gui\Huds\HudDialogChat.cs:line 806
       at Vintagestory.Client.NoObf.HudDialogChat.OnNewClientToServerChatLine(Int32 groupId, String message, EnumChatType chattype, String data) in VintagestoryLib\Client\Systems\Gui\Huds\HudDialogChat.cs:line 746
       at Vintagestory.Client.NoObf.ClientEventManager.TriggerNewClientChatLine(Int32 groupid, String message, EnumChatType chattype, String data) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 335
       at Vintagestory.Client.NoObf.HudDialogChat.OnKeyDown(KeyEvent args) in VintagestoryLib\Client\Systems\Gui\Huds\HudDialogChat.cs:line 558
       at Vintagestory.Client.NoObf.GuiManager.OnKeyDown(KeyEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 333
       at Vintagestory.Client.NoObf.ClientMain.OnKeyDown(KeyEvent args) in VintagestoryLib\Client\ClientMain.cs:line 1705
       at Vintagestory.Client.NoObf.ClientPlatformWindows.game_KeyDown(KeyboardKeyEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 231
       at OpenTK.Windowing.Desktop.NativeWindow.KeyCallback(Window* window, Keys key, Int32 scancode, InputAction action, KeyModifiers mods)
    --- End of stack trace from previous location ---
       at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
       at OpenTK.Windowing.Desktop.NativeWindow.ProcessWindowEvents(Boolean waitForEvents)
       at OpenTK.Windowing.Desktop.GameWindow.Run()
       at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 313
       at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 129
       at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
    Game Version: v1.18.15 (Stable)
    12/27/2023 4:19:01 PM: Critical error occurred
    Loaded Mods: playerlist@1.6.0, game@1.18.15, ar-class@0.0.6, egocaribautomapmarkers@2.6.0, sailboat@1.2.4, sharablewaypoints@1.3.2, creative@1.18.15, vsinstruments@1.2.4, survival@1.18.15, simplewinddirection@1.0.2, stickcrafting@1.0.0
    System.ArgumentException: Not a valid character class code!
       at Vintagestory.GameContent.CharacterSystem.setCharacterClass(EntityPlayer player, String classCode, Boolean initializeGear) in VSSurvivalMod\Systems\Character\Character.cs:line 197
       at Vintagestory.GameContent.GuiDialogCreateCharacter.OnGuiOpened() in VSSurvivalMod\Gui\GuiDialogCreateCharacter.cs:line 278
       at Vintagestory.API.Client.GuiDialog.TryOpen() in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 283
       at Vintagestory.GameContent.GuiDialogCreateCharacter.PrepAndOpen() in VSSurvivalMod\Gui\GuiDialogCreateCharacter.cs:line 438
       at Vintagestory.GameContent.CharacterSystem.Event_PlayerJoin(IClientPlayer byPlayer) in VSSurvivalMod\Systems\Character\Character.cs:line 324
       at Vintagestory.Client.NoObf.ClientEventAPI.TriggerPlayerJoin(IClientPlayer plr) in VintagestoryLib\Client\API\ClientEventAPI.cs:line 235
       at Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 297
       at Vintagestory.Client.NoObf.ProcessPacketTask.ProcessPacket(Packet_Server packet) in VintagestoryLib\Client\Systems\NetworkProcess.cs:line 452
       at Vintagestory.Client.NoObf.ProcessPacketTask.Run() in VintagestoryLib\Client\Systems\NetworkProcess.cs:line 446
       at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 757
       at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 322
       at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 668
       at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 643
       at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 77
       at OpenTK.Windowing.Desktop.GameWindow.Run()
       at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 313
       at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 129
       at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

     

  3. On 2/7/2022 at 4:03 PM, Quacksol said:

    Hi Peter,

    I've had a look, and made a new release with fixes. Both those songs now work, hopefully the others do too.

    Thanks for your help in improving the mod!

    Having a bit of the same problem, but it could easily be my own fault. Got the file if you need it. Hope it can help as well, or maybe you can tell me what to do differently.

    scooby.abc

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.