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Az3r1x

Vintarian
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Everything posted by Az3r1x

  1. Heyo, So after some testing I was able to get the command working, however it seems the effect of it does not go through for some for some reason. So for the commands, these are what I got: /entity cmd e[!] stopanim walk /entity cmd e[!] stoptask all Those will affect everyone, including yourself, and I got the message that says it went through successfully but the only one that would work is walk because it shows it happening, but it seems it's not permanent because if the entity goes into another animation, the one that was stopped is reset and you would have to retype it to stop it again, at least from my testing. BTW If you want to target other things than Gazelle, spawn the entity, type /entity list and then do the command with e[type=EXACTNAMEOFLISTEDENTITY] So in the case of the gazelle (male), the command would be /entity cmd e[type=gazelle-thomson-adult-male] stopanim walk and it will work and only affect the male gazelle (My entity code is most likely different from yours since I have the FotSa mod installed) stoptask and stopanim are interesting because you can put the command I listed and it says it executed successfully, but you can replace "all" with any word and it will say the same thing. So I think we would need to put the actual AI task in there exactly how it is in the code for it to function properly (Yeah I know, obviously it would be that but I just found it interesting it accepts any string with no issues). I'll keep playing around with it, but hey, we're making some type of progress, haha.
  2. Oh interesting, can you try the same commands but with l[] instead while looking at one? But hmmm, sorry if that don't work either. I'll do some testing myself as well and get back to you once I get some results too.
  3. Tyty Okay with the gazelle, let's try /entity cmd e[type=gazelle,range=3,alive=true] stopanim "gazelle-idle" (Might need to try it without the quotes) or even a simple /entity cmd e[type=gazelle,range=3,alive=true] stopanim "walk"
  4. Can you share a screenshot of both that error and the previous one from the attempt please?
  5. Oh wow that's a new one for me because usually that commands work with no issues. Can you try /entity cmd l[] stopanim (or stoptask) while looking at one?
  6. Can you try a command for me real quick and tell me if it gives the same error? Spawn a gazelle and try this specific command (yes I stole it from the wiki lol): /entity cmd e[type=gazelle,range=3,alive=true] stopanim or /entity cmd e[type=gazelle, range=3, alive=true] stopanim Be close to them and also you are on the latest version, right? IIRC, some commands are version specific.
  7. As far as I am aware when I tried it in the past, the entities would need to exist in the world first. Might be dumb of me to ask, but have you spawned them in first before trying these commands?
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