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Scorpixel

Vintarian
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Everything posted by Scorpixel

  1. Disregarding what the side project even is (only even heard about it after it crashed and burned), i have very much negative confidence regarding taking-on a side project while the main one is yet to get a 1.0 (not EA) release. The Q&A did not reassure me, as i witnessed failures far more than successes from studios/individuals presenting these rebuttals. No matter how good the game currently is (and good it is, yet a WIP nonetheless), it was purchased by players as a project to be completed, it is not a matter of legality (indie devs can at any time grab the bag and run without any repercussions), but of trust. Let's take FTL as an example, it was crowdfunded and delivered, after which they made Advanced edition, which they did not have to, and presented their new game Into The Breach, which was also well received. While i don't think anyone is demanding free updates post completion (most are probably even willing to buy expansions/DLCs afterwards, Rimworld style), the studio was founded around making this game, as were the purchases, any other objective is unrelated to the original transaction until the game is considered complete by the initial roadmap. After that? I don't think any meaningful amount of players would have any complaints with what is done with the capital and manpower, as it would be considered fully earned with promises having been delivered, which would further encourage spending toward any new project.
  2. I do think the biomes are already quite serviceable for being this early in the process (although there is the issue of heat not being an issue), as most are likely expecting variety in fauna and flora to slowly expand along the main content. What i'd like to see is simply larger terrain, as landform scale seem to only affect how vertical slopes toward high ground are. Wider plains, more treacherous mountains, etc. Also a way to reliably see the result of worldgen settings (such as a simulated minimap to reload and see), as it was pretty hard to generate continents with connected waterways that aren't too wide (my best shot being 40% landcover 200% landcover scale) so that boats and mounts aren't mutually exclusive in utility.
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