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Sceeth

Vintarian
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Wolf Bait

Wolf Bait (1/9)

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  1. I know all your words come from a good place. Thank you for your consultation, I have enjoyed it, and I now see the error in the idea.
  2. I feel like we could find some work arounds, I created this idea with it being open ended for the rest of the community and also the developers to think about. I see the problem you're citing though. Spear fishing fish is really easy so imagine just grabbing a fish with your hands and force feeding it berries and keeping it in something like a 2 by 2 water source and waiting a bit for the effects (depending, considering mushrooms effect you instantly).
  3. Today I approach the topic that I don't fear food. I believe that when approaching mushrooms we have too much information, we know how bad they will hurt us, how much they will help us, and in the end whether or not to avoid them without any experimentation. To combat this, I come up with the idea of procedurally generated edible items that change from seed to seed for each world. This would require players to approach food items with caution through open tools or systems for food experimentation to understand them (i.e. force-feeding food to animals).
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