Jump to content

Joethemonk

Vintarian
  • Posts

    6
  • Joined

  • Last visited

Everything posted by Joethemonk

  1. You can buy the broken armorparts from traders
  2. my main incentive to travel and move around are already in the game: - Traders -Different Stonetypes -Crops -Loot from ruins -temperature difference so going south in winter makes sense I dont think that quests are realy required in a sandboxgame but every new feature that encorages traveling is a big plus for me
  3. Sawblades and bells are pretty rare thou and it just feels frustrating to kill 10 locusts to destroy their nests just to recieve some coal - the only reason im killing locust right now is to harvest the metalspikes (the hanging ones actualy drop as a metalspike-item)
  4. I would realy like it if Locust would actualy drop some Loot instead of just being an annoyance. I had several ideas for drops: - metal nuggets (tinbronze for bronze locust and blackbronze or lead for corrupt locust or random metal from corrupt locust) - rusty gears, scrap, metal parts, temporal gears (they are actual machines so it would make sense) - some kind of new lightsource ( their butts glow in the dark so it would make sense) - coal - fragment of a bell (rare drop that can be combined to summon a bell)
  5. My secodn suggestion i only focused on temporal storms so it would not be free things for doing nothing but some kind of reward for not hiding or sleeping through temporal storms.
  6. I think that it would be amazing if paintings and tapestries would influence the local temporal stability so you could make an area more stable by hanging a painting of a calming countryside to the wall or you could destabilize an area by hanging occult tapestries to the wall. I already love paintings and tapestries because they add a lot to the lore, they are nice for decorating and paintings are awsome for making profit by trading but it would add a gameplay mechanic that would enable players to permanently settle in unstable regions or underground without making it too easy. It would also be awsome if certain paintings/tapestries would leak into reality when a temporal storm hits: Tapestries: -Ambush: Spawns a wolf -Nightfall: Spawns drifters -Holy: drops a rosary -Salvation: drops some related clothing -Rot: all food in a certain area rotts away -Schematic A: spawns locusts -Schematic B: spawns a bell -Schematic C : spawns the collossus (new mob please ) -Schematic D : drops rusty gears or temporal gear - Rot beast: spawns a rot beast (add it to the game ! ) - Seraphim: drops temporal gear -Blackguard map: drops black guard gear (clothes or armor) -Banner of forlon hope_ drops forlon hope gear (clothes or armor) -Holding the Gate: drops armor parts (chains/lamelar/etc) or a saddle(if implemented) -The old world: drops random clothing - Dangers of temporality:spawns high level drifters Paintings will spawn the creature depicted on it. This would add a gamemechanic that would make temporal storms and collecting paintings and tepestries more interesting and also a way bring mobs to certain areas. I would love to see similiar features in the game or in a mod
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.