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Posts posted by Renrogn
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1 hour ago, Phantom72 said:
There are also a lot of younger and passionate modders
I’ll echo the point that there are many young mod makers (mod developers).
Many of them sometimes don’t even think about uploading a mod icon — let alone in-game screenshots (those are forgotten most often).That’s why I really think it would be great to improve sections like "Required," "Compatibilities," and "Incompatibilities."
I’ve already shared my thoughts on the "Required" section.
Regarding compatibilities and incompatibilities — I have a small idea for implementation (I’ll share an example below).All of this might sound a bit tedious, but over time everyone could get used to it, and there would be almost no problems. Everyone would know what works with what (and similarly, what doesn’t). And mod chat rooms would have far fewer messages like "It won’t launch for me, here’s my mod list."
I think if features like these were implemented — many people would appreciate it.
Still, I’d really like to hear from the VS development team.
Their comment on ideas like these is very important.
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3 hours ago, Tyceberg said:
Personally, on many mod sites I go to for different games, it's usually up to the Mod developer to maintain a list of Dependencies and Incompatibilities within the mods description section. And on here I have noticed that is usually the same case; the bigger, more popular, or more organized mods and mod makers tend to include these in their descriptions already. Same for @Phantom72's idea, mod makers will generally warn you of those kinds of complications if they're known.
So, by and large, this already happens so long as you read the description (and I don't know who wouldn't anyway to be absolutely sure of what they're getting and adding to their game.) Adding these field spaces is minorly more visually apparent, but it would still fully depend on the mod maker to fill in these fields and the player to read everything on the page.
Those who don't add these things to their mod descriptions now aren't much more likely to add them into a different section either. Those who don't read everything about the mod now aren't likely to start.
(ATTENTION. Mod developers, I apologize for taking screenshots of your work. I needed a clear example. If my actions offended you, please message me privately. At your request, I will remove the screenshots and personally apologize.)
I understand that this ultimately depends on the mod developer.
But let's be honest: each of them does it their own way.
I'm attaching a few screenshots.I think it would be convenient if the required files were listed right below the download section.
As for compatibilities (other mods) and recommendations, developers could fill those in themselves.Required mods should be clearly visible so that users notice and install them immediately.
Yes, the game has a built-in mechanism that prompts you to download missing mods without leaving the game. But my suggestion would help avoid such minor inconveniences.I’d like to hear the development team’s thoughts on this suggestion.

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I've noticed that many mod developers list dependencies in their mod's description—requirements without which the mod won't run.
Sometimes it's easy to miss this text.
I would like to suggest creating a separate section, perhaps under the "Latest Release" and "For Testers" tabs. This section could be called "Required Add-ons" or "Dependencies."Compatible mods can still be mentioned in the main mod description. However, a dedicated "Dependencies" section for mods that are essential for it to work is a very important feature.
Is it possible to implement this?I am not a mod developer myself, but as a frequent visitor to mod sites, I can say that it's often very difficult to notice dependent mods without having them highlighted in a separate section.
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Suggestion for Improving the Mod Website
in Suggestions
Posted
Thank you for providing such a detailed discussion.
I understand that my suggestion might not be necessary, and developers could implement this themselves in the mod description.
Still, I’ll say it: this was just a proposal for a small extension to the site that, in my opinion, could be a nice addition.
It might not be essential, but I’m curious to hear the opinion of the VS development team.
Thanks to everyone participating in this forum.
I’ll be glad to hear new comments from all visitors to this page.