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Kolyenka

Vintarian
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Posts posted by Kolyenka

  1. Did you know that if you place a full block next to a fence, it'll connect,and it'll retain the connected state even if you chisel that block until there's literally just one voxel left, but if you break and replace that chiseled block, it won't connect to it anymore ?

    Point being, block states are what they are, and what they are is usually weird and somewhat nonsensical by real life rules. Same goes for the rest of the game code.

    • Like 2
  2. Not sure if I'm missing something obvious or not, but I've been looking for tapestries in the creative menu and not seeing them. I want some tapestries on the walls of something I'm building. Can I spawn them in (and if so, how) ? My only other idea is to go into spectator mode and look for ruins with tapestries, but I feel like that would take a pretty long time. Or spawn in a bunch of artisan traders and give myself gears, maybe.

    Would be great if there's a more straightforward way to do it, though...

  3. these would be a great addition for early builds, particularly in maps with little ore (or just playthroughs that avoid metalwork as much as possible, which is my favorite kind). I like the idea of horns being added as a bighorn sheep harvestable, especially if they could also be used as sconces, like in skyrim.

    do you think the horns could be cut with a knife (maybe a metal knife, as that's a bit more advanced but still doesnt require an anvil), or would it need to be a saw?

    the greasepaper and oiled linen windows are also super interesting as an alternative. i feel like all three have a much more yellowed light than glass, and would be really good for somewhat dim rooms, especially in less wealthy settings. would appreciate these from both an aesthetic standpoint and also as a functional glass alternative.

    • Like 1
  4. On 2/1/2022 at 3:24 PM, ChillstepRabbit said:

    There is a massive maze that prevents you from returning to spawn if you make a mistake in choosing where you want to go. There is only one person that can get you out of that maze and they extort you for the incredibly valuable iron that you get from a starter kit that seems designed for new players to just give up the iron when they make a mistake and need to return to spawn.
    Move on from this server. It's a massive tease and absolutely has 0 tolerance for any simple mistakes made by new players trying to figure out the server and get to the place they want to go.
    I don't even get it. If they are an admin or a mod, why even extort people for iron? Just spawn it in for yourself, no need to have a racketeering operation unless you get off on it and even then it's just you being a cruel person and I can't imagine as to how you have any friends because only losers get off on bullying others.

    dude, what ?? ive gone through the maze multiple times and been escorted by people who just show up, throw food at me, and lead me to the portal room. the only reason it stopped happening was because i learnt the route by heart after so many people led me through. no-one has extorted me for iron (or anything else). when i first started a more established player gave me a bunch of iron equipment, food, an anvil, gears, linen bags, etc, because i offered to dig up some clay for him. that's the standard behavior on mudwall. i'm sorry you ran into an asshole, but 1) report them on discord, the mods WILL care and 2) they are not representative of anyone else on that server.

  5. 6 minutes ago, Streetwind said:

    Beauty is in the eye of the beholder. And your post kind of gives me vibes of "anything not chiseled looks boring to me". Which is entirely fair, if you feel that way - just realize that in that case it would make this a loaded question for which there is no answer. Unless, of course, you don't mind the answer being a mod.

    If on the other hand you're up for using non-chisel options to spruce up your builds:

    • Two different kinds of mudbrick are available to you. Dark mudbrick also comes in slab form.
    • Stone path can be crafted from collected stones, and comes in slabs and stairs.
    • Ceramic shingles come in two different colors (blue clay and fire clay), and also give you slabs and stairs... and a roofing option that isn't thatch!
    • You can place vines on outdoor walls to give them an ivy-overgrown look and add some color. I think knives can cut vines...?
    • Rough-hewn fences work in windows as primitive pre-glass lattice coverings, though given you are in a cold area, that option may be less desirable to you (they don't seal).
    • Make clay planters and flowerpots and put them up around the place. Use slabs to make sills outside your windows and put some flowers there. Line your entrance stairway with them. And so on. A good variety of things can be placed in planters.
    • Strewn straw blocks or packed dirt bocks make decent indoor flooring, though sometimes a checkerboard pattern of directionally placed logs, or just a floor of upwards placed logs can be quite nice too. Depends on your wood and tastes.
    • Packed dirt also makes sense in an outdoor yard area, making it look like you've trampled all the grass there with your activities.
    • A strategically placed tool rack can add detail to an otherwise bare wall. Just knap some random things to put in there. You don't actually have to have a use for the tools.
    • Oil lamps on fence posts. Either freestanding or as part of fences.
    • Put your firepits up onto cobblestone blocks to simulate a primitive hearth/kitchen. A clay oven fits right in next to them, even if you don't have a use for it yet.
    • When building walls with something that comes in both slabs and full blocks, you can vary the wall thickness towards the outside to break up large uniform walls.
    • Using logs as corner posts or roof beams is a tradition ever since the first days of Minecraft. A support beam in the middle of your room is also more visually interesting than a bare open space.
    • A cobble block or two in an otherwise slanted roof looks like a crude chimney. Brick blocks, even more so. You can even run a pillar of blocks up the flank of your house and up through the roof to pretend like there's a large hearth there on the inside.
    • Put a line of berry bushes along a fence to get a yard-with-a-hedge look.
    • You can make awnings out of layers of sticks.
    • Use ground storage in strategic places. Not just firewood, but also peat stacks, bricks, ceramic products, rusty gears... whatever you have that is ground storable.

    I'm sure some others will have additional ideas.

     

    Thank you, this is very helpful. I'm not actually that big on chiseling (my later game houses might have a little chiseling in the structure, but mostly I just use it to make more interesting furniture or stuff to put on tables), but having no saw or chisel (and thus very limited stair and slab choices) has left me pretty stumped. Sadly I don't have large amounts of clay in this current playthrough (getting it from ruin vessels and gravel/sand panning only) which cuts out mudbruck, shingles, etc, but lots of your other suggestions are very doable, and all of them are great advice in general. Thanks for taking the time to write this out ! My sad little starter base is gonna get a big upgrade now, lol.

  6. I'm not a great builder, but I can make something that looks pretty decent when I have a chisel, a saw, a bunch of wood types, various special blocks from ruins, and maybe some stuff from a building goods trader. But my stone age houses are almost always just. Granite cobblestone walls, rough fence or quartz glass window, thatch roof. And even when I put the effort in to try and do interestingly shaped houses or add details around the yard, the outside is always boring at best and kind of ugly at worst.

    My current game is in a snowball earth, and I have larch logs, pine logs, granite/sandstone cobble, and sandstone bricks. How the hell do you make a nice house out of that stuff ??? Especially when the only slabs or stairs are cobble ?

    I'd hugely appreciate any tips/pictures/whatever, cause I've been running into this problem every game, where my starter builds are horrendous and my later builds are pretty great, and it's honestly quite annoying.

  7. I usually have node search mode turned on but accidentally left it off for one of my worlds, and I can't figure out how to change it. didn't see anything in the lists of server or client commands, nor in the wiki entry for mining (although that does have a command for changing the radius). does anyone know if it's possible ?

  8. 7 hours ago, BavarianViking said:

    No, have the same map. With some new mods, it's a bit different in ores and ice, but still nearly the same.
    Sadly, time instability isn't changeable and i'm a noob in making mods.

    Your settings are also nearly the same of mine.

    Ok, i try with lesser trees. That will be hard with growth time "extremely slow 16x", but i will try.

    PS.: your location is the only one with positive time stability.

    The slow tree growth shouldnt change the spawn at all, you can put it at whatever you want (I just like it slower).

    Also, you ought to be able to change time instability (unless this command doesn't work, I know that happens sometimes)

    /worldconfig temporalStability false

     

  9. 14 hours ago, BavarianViking said:

    Really beautiful map goaliemagics, but where di you settle down? The only plain areas near the mountain are small, have negative time stability OR have plenty of wolves... maybe you "recommended setting it to -50% less forested" is because of this spawns of hell?

    2021-12-10_21-42-27.png.152db6b9ffa3b6a08d5d5b473b77158f.png

    I settled right by spawn (spawn being directly to the right on the coast). I do keep temporal instability off all the time, so I had no idea that it was unstable, sorry.

    And yes, recommended setting to 50% less forested because of all the wolves, lol. But there should be lots of plains, so I'm not sure what's going wrong with yours. Here's a screenshot of the settings, in case I forgot to mention something important ?

    889647761_Screenshot(1).png.4a45b8adfe5dd22a76c7c8bc630fa781.png

    The only thing I can think of is that you set it to a different world height. Other than that, honestly not sure.

    • Like 1
  10. been using a great seed lately: 1093170375

    2021-11-26_11-28-07.thumb.png.f0247cd03b334b0e377d1e38109b7b4b.png

    spawn is right next to (...sometimes on top of) this beautiful mountain range. massive pillar of salt along the coastal side of the mountain. lots of traders nearby (including one right by spawn), bauxite in the mountain. surrounding area is rolling plains, great for building and farming. pigs, chickens, sheep in the area. tons of reeds.

    world height MUST be set to 448, though (I did try it at other heights, but it wasn't good). recommended setting it to -50% less forested.

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    • Thanks 1
  11. On 3/17/2021 at 9:58 AM, Shaelin said:

    Yeah, but they can't grab bare metal tools at the same temp? Are they somehow allergic to hot metal? But, then again, they can grab ingots heated to 1100C on the forge... because, reasons? 

    While we're talking about it: quicklime. We can hold quicklime in our bare hands. Quicklime is extremely caustic, and will cause burns when it comes into contact with moisture. No normal human with any knowledge or sense would try to hold something so dangerous in their fists.

    The only time they can't handle hot metal is when it's in a mold. Which makes sense--if you try and pick up the copper anvil you just made while it's still liquid, you're not gonna get very far... whereas heated ingots, crucibles, and just-forged items such as chisels can be held easily. It's got nothing to do with Seraph's ability to tolerate heat.

     

    I agree with the 'drifters are what remains of humanity' thing ... meanwhile Seraphs seem like something else. Not humans at all, but instead some other type of being that's been put in the world. I don't necessarily think that they're supposed to fix things. Rather, the humans are gone now, and some other kind of being has taken their place. Much more old vs new, as opposed to good vs. evil.

    The traders are interesting diversion from that. They're more neutral. They don't often look very similar to either the drifters or the Seraphs. Maybe they're some kind of automaton left by the humans. It would explain why they don't move or starve or sleep, and potentially where they get their stock from (the humans seemed somewhat advanced--perhaps they'd come up with some kind of replicator a la star trek, and the traders were equipped with that?)

  12. 7 hours ago, Ryan Thomas said:

    I've never put a pic on here before, Rockhound Lounge always says "blah blah exceeds maximum blah blah", but I'll give it a whirl here.

     2021-11-16_09-14-46.thumb.png.4d19abbbd048e8482395bf91f393bf40.png

    Alright, this looks like a random pick, but I'm kind of like Red on Blacklist; all of my stories start out with something wildly random, but I always have a point. So: all summer long, I look for large deposits of stuff, or just fun-looking areas, and build what I call "travel lodges", like the one you see here. There's not a tremendous amount of stuff in them, just homes where it's fun to stop off for the night. All of these lodges are connected to roads with street signs; I've had this game for years, so even though I don't build in creative mode, I have a ton of them, as you can imagine. So, my point is: I feel you, I would go nuts just waiting for the night to pass. Some of my lodges are like four or five ingame days away, so I'm on the road a lot. Temperature isn't really a thing for me, as all of my homes are in warm/hot zones. Drfiters aren't a big concern for me;rarely do I get stopped on roads. Temporal storms are a thing; that's why I like large homes. Drifters can pass through walls during storms, but I can't, so I like a large arena to fight them in. Starvation isn't too much of a worry for me, but I have the Primitive Survival mod. So, being that I always have a pool in every lodge, my pools often turn into crab tanks. 

    My final thought: I admire knitting and sewing. The Navy taught me to sew my own patches on my uniforms, but that's something I lack the skill and patience for. Luckily, there was always a dry cleaners on base; those gals became quite familiar with me by the end of my shore duty. 

     

    Sounds like you have a great setup to pass the nights ! Long networks of travel lodges to go between seems like a good way to keep things interesting.

    And tbh, I'm not the most patient of men either. But knitting for me has nothing to do with patience and everything to do with keeping my hands busy. There's basically nothing else that I can do in every situation (grocery store, train, waiting at the DMV, hanging out at home) and if I have to sit still I get real twitchy. But I can definitely understand that it's not everyone's cup of tea.

  13. 1 hour ago, junawood said:

    I would also love to have wool in the game and be able to craft the wool blocks that are already in the creative inventory. But: "Bighorn sheep don't have wool; in fact their coat is more like that of a deer than a domestic sheep." https://www.yellowstonepark.com/things-to-do/wildlife/view-wild-bighorn-sheep-in-yellowstone-national-park-high-country/

    So I guess we'd need other animals first, like yaks. Yaks would be a great addition for some regions anyway.

    Ah, interesting. I'd never heard of bighorn sheep, and assumed they were similar to primitive sheep breeds that DO have wool.

    Yaks would be very cool. Or perhaps wool-bearing sheep (Jacob, maybe? Mostly bc seeing a sheep with an odd number of horns would be very funny, and Jacob sheep are known for that).

    Goats, too. Especially if goats would eat the brush in whatever area they live--that would be a good utility animal, and Cashmere and Angora goats would give wool as well.

    And the wool blocks would be cool! I didn't know they're in the creative inventory, I'll have to go give them a try!

  14. As the title says. Linen is a great resource, but since sheep already exist in-game, why can we not harvest wool from them? Hell, shears even already exist.

    Sheep should produce 1 raw fleece every year when sheared (idk if it would be possible to set it so that they're shearable in the spring specifically, but that would be ideal). You can attempt to shear them at any generation, but until they reach gen 3, there's a high chance they'll attack you.

    Each raw fleece then needs to be sealed in a barrel for 12 days with water to clean it (this is an irl way to clean fleece! it's called a suint bath). This produces 1 clean fleece.

    The clean fleece can then be turned into twine and bolts of cloth like flax can. 1 clean fleece = 16 yarn = 4 pieces of wool cloth.

    The wool cloth should then have a much higher temp rating than linen cloth does, and could be used to produce warmer clothes.

    It would be ideal in climates too cold to grow much flax. And I don't think 4 pieces of cloth for a 3rd+ gen sheep is particularly OP (or particularly unrealistic--a small sheep might produce 2 pounds of raw wool. 1.25 once washed and well skirted. Once spun, that's maybe 1 adult sweater's worth of yarn. 4 pieces of cloth seems a decent ratio.)

    (I also think spindles, spinning wheels, and warp-weighted looms should be added to the game, but that's a whole other ball of yarn.)

    • Like 6
    • Cookie time 1
  15. if you're looking for a high quantity of rot and have food to waste, meals produce a lot of rot (i just cleaned out a bunch of rotten bowls in my base and got 4 from each of them, tho idk if that's the only number you ever get or if it's a range). you might try making a porridge or soup or something, picking up all the servings, and then leaving it either outside in a reed basket or just sitting outside (whichever has faster rot time) until they're bowls of rot. and then toss 'em in water, let the rot float to the surface, and repeat.

    obviously it's more labor intensive than just gathering berries/hunting, but it's how i get the majority of my rot.

  16. For me, I have a lot of problems with just one or two ingredients that need to be eaten but that would be a waste of crock space unless I have a decent amount of everything.

    So if you have, say, 3 rye grain, 2 cranberries, and a piece of redmeat, then you can really only do two things:

    1) make a 1 serving porridge with the rye and cranberries and cook and eat the redmeat separately

    2) make 3 piece of bread, eat the cranberries, cook and eat the redmeat.

    The crocks are great in many situations, but not one where you only have scraps and really need the benefit of a bigger meal.

    If piroshky were added, with those same ingredients you could make 3 piroshky: grind the grain up, make 3 dough, and then make 2 cranberry piroshky and 1 redmeat piroshky. Even better if you have a bit more grain, and then a turnip or an onion or maybe a few other berries.

    • Like 1
  17. These are just a couple experiments with a very new singleplayer world, so the houses are pretty basic, sorry. But I've spent a while figuring out smoke:

    2021-11-03_00-26-27.thumb.png.12f5716aaf309670834aa8d35bbb1ee7.png2021-11-03_00-26-50.thumb.png.9229ea21d94a015f47e574c2f7f94a91.png

    This is woodsmoke for my cabin. The things on top are candles, and the 'smoke' is chiseled lake ice (I found it looks the most like smoke, although it's a pain to place because it turns back into water when you break it. Best to chisel it first and then try and place it). I'm not totally sold on how the candles look during the day, but it makes them look great at night.

    2021-11-03_00-26-38.thumb.png.5ce783d0a6f3dac780d2bd41256ad109.png2021-11-03_00-26-42.thumb.png.cd5f202371d6e7d698e1e65e41ed5067.png

    This is a smithy (in progress, lol, don't judge), so I wanted there to look like there's soot as well. The specks are fat lamps, and then a mix of different chiseled stones just a few voxels big. The 'smoke' is again chiseled lake ice. I tried glacier ice as well. It didn't really work with my builds, but it could look good for a more industrial smoke.

    You don't need to add light sources to the smoke (afaik chiseled lake ice isn't spawnable), but it illuminates the smoke at night, and looks pretty cool.

    2021-11-03_00-27-23.thumb.png.ce7cf95433216af72fef7a46db227232.png2021-11-03_00-27-30.thumb.png.7b943799fb7c26edab647b3cac097e23.png

    My cabin at night.

    2021-11-03_00-27-50.thumb.png.8c16d05364646f4521efe0757b3ef5f2.png

    2021-11-03_00-27-39.thumb.png.bbc913d5483f6ef784f2ad80c4e0a086.png

    The smithy at night. The soot really comes into its own here, I think.

    Chimney smoke is also good for navigation in a mapless world, since you can see it from a long way away.

    2021-11-03_00-28-11.thumb.png.742412a7a73af409adaf64c683739bc3.png

     

     

     

     

     

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