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PineReseen

Vintarian
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Everything posted by PineReseen

  1. This doesn't bode well for my journeys for finding chalk or limestone... All I've seen so far is granite, shale, and some basalt.
  2. Now, I'm pretty new to Vintage Story, and It's been apparent that there is at least some lore to this game, judging from the buried homes, ruins, traders, and all that. So, I've figured that perhaps writing all my thoughts so far from what I have seen in game and from some of the spoilers that I have not managed to avoid here would be a good idea, for... Reasons I guess. Okay, first of all, who or what is the player character? Well, judging from the unnatural eye and skin colours, we know that's it's not exactly human. Perhaps we could be part of the ones who created the ruins? A different species? I mean, the rusty gears, according to the wiki, can be obtained from cracked vessels in ruins, and the traders when questioned about them, mention that maybe they could have not been made by human hands. Though, the traders don't seem to be surprised or question our existence when talking to them, so I'm not so sure. Maybe I'm just digging too deep into this. What about the drifters, bowtorns, ect.? Here, the trader once again contributes by saying that the drifters were souls who challenged god and were cast down into the earth in their drifter form. As to how they challenged god, why, and when? Well, I dunno. As to how the player appeared in "modern times", I have no idea. Perhaps it had to do with temporal gears, or something temporal like that? It's clear that the player character must've had a past, and that there was some civilization wide-collapse judging by the ruins. And, since the player character can respawn, there may be some temporal shenanigans involved. Maybe the drifters were even seraphs (or whatever the character species is called) before they "challenged god" or something. I think that's all I can really make out from the early-game lore. Thanks for reading!
  3. This seems like a very good idea, especially for early-game decor, or those who want something else than chiseling (Though, I have no experience actually doing that, so I can't really speak about it too much). Imagine making figurines to put in your house! Also, if straight-up colouring with dyes for each individual voxel is way out of scope from a programming perspective, dyeing them whole so they aren't that default colour would probably do as well. Overall, this is an idea I definitely like!
  4. I have recently started playing Vintage Story, and it seems great so far! However, I have noticed an issue regarding cold spawns, and cold worlds in general, and that is that there are no reeds. None. This cornerstone of early stone-age development is just absent from cold biomes, which is quite a big issue for those trying to play in these biomes. That's why I suggest adding cold biome reeds! Or, more specifially, rushes. These cold reeds would be based off the real-life plant genus called Juncus, or more specifially Juncus articulatus or Juncus alpinoarticulatus. Now, I do have to say that I am not a biologist, and I just looked up the plants on Wikipedia, but there's probably more sources on this plant, or even different plants althogether that could fit the description, like the Common Reed. This new reed would be implemented similar to papyrus, aka. make it spawn in cold biomes (But not too cold), and nowhere else. It should be pretty simple, as it would just be a reskin of papyrus and with some values tweaked. As for what it would add to the game, it would make cold worlds/spawns not be unnecessarily tough, which I think would be pretty fun. Thanks for reading!
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