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Sparkplug04

Vintarian
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Stone Age Settler

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  1. Yeah, this is a very big problem when talking about markets. Because apparently, people can't be nice. Not my story, but there was an incident I heard someone talk about where even the server admins were in on a brutal monopoly, keeping the tyranny running. One faction had beelined into the tropics and proceeded to procure Wildcraft cocoa trees for themselves and kill the rest. They never even sold it, just wanted to hoard it and make people know they had it. The faction declared that if they found anybody had cocoa in a meal, they would start a war. Now, sure, odd claim to make, but the admins appeared to be in on it. How do we know? Well, the guy telling this story managed to LEGITIMATELY steal some cocoa and bring it back. An admin found out and told him to dispose of it. A monopoly enforced by the server staff. Slippery slope right there. Also, just a side note, starting on servers after they begin can be quite a disaster. Found one civ server that sounded cool, but having nearly 0 access to food, no access to Butchering so my food gain is even lower, no bush foods, and then HoD killing me in both hydration and satiety. Haven't wanted to play again, as I just cannot maintain myself and keep up with the server's progression after being tossed into the biggest faction.
  2. Might be interested as well. I've been curious about trying a civ & story focused RP server but none of them are 1.21.4/5 and have Combat Overhaul which I just absolutely adore... A shame too, considering the CO suite offers some good RP potential! You get to make weapons of many classes and Blackguards get to rant like mad about their melee! A shame to hear a lot of them are like the Cocoa Hoarders though.
  3. As is the point of the entire game's story (thus far)
  4. Plans to update to the 1.21 family of versions?
  5. Definitely a bit late for some of this... I already completed Chapter 2, but I'll consider it. If I can find the spot again, I'll try to catch the blip she was stuck on, but it's been a few days now. Already back home in the game.
  6. I love so much about this, and it fits so much of what I've been looking for in a multiplayer server. With... A specific exception that people must form their territories during gameplay and not in a meta pre-game way (kills a lot of the customization and fun imo) and allowing solo runners is awesome! Playing a mercenary would be very fun for something like this. Or just a respectable hermit... That can cause havoc if messed with. That, plus respect to the game's established lore... Is it really that hard to ask for a server that is based on the lore we have currently, and just let the people evolve onwards as their build their territories and have their characters learn about the lore as they venture through the story? Though I would say that determining "winners" and "kingdoms" should come down to something less gamified and more interesting, such as resource control or literal annexation of communities. Possibly even technological progression or expansion efforts? Having crowns to grow nations feels a little silly, but milestones could supplement them well.
  7. That second point seems to be part of the issue. I presume you're hosting this on your machine? Assuming that, it may be an issue of incompatibility. Different versions of OpenAL32, or yours could be damaged/corrupted which, being a DLL, could very easily explain this if it's the issue. Not sure how you'd fix/replace that DLL personally, but it may be a starting point. It could also be dependent on operating system or graphical architecture (DirectX verison, other drivers, GPU hardware, etc.) EDIT: Found a good starting point. Open command prompt, with Administrator privileges. Run the System File Checker with "sfc /scannow" on both computers. SFC is a built-in recovery tool for DLLs and other critical Windows components, and it's quite reliable. If that doesn't work, actually installing OpenAL or doing driver updates may be necessary. Or, a rollback on the driver version could be called for on your friend's machine. There's a lot that may be going wrong here so it's hard to say, but trying these one step at a time and checking the progress should lead to success.
  8. Any time a relic (mainly wearables, like the Rosary) associated with Judeo-Christian religion appears in ruins, I always equip it on my character. Considering what the Seraphs are, or perhaps I should say were, I imagine a symbol of the old faith would be heavily meaningful to them. I sometimes add a little story along with it as well, thinking of their response to finding a piece of their faith as it stood before the world's shifting.
  9. Hi all. Got done with Chapter 2 today, but... I'll admit, something weird happened in the Devastation. Erel descended upon me without a healthbar popping up. I thought it was a pre-fight kind of thing to introduce her, but next thing you know, she got stuck on some blocks and I shot her until she finally flew away. When I got to the top of the tower, she... wasn't there. Apparently that managed to one-cycle her without any warning, and honestly it was really disappointing (especially right after a very nasty second death to genuine BS when timeswitching near the final ladder) Anyone else dealt with that, or did I just get a catastrophically bad first impression of Chapter 2's climax by sheer misfortune?
  10. Just dealt with the issue of trying to solve the problem with the [L] generating, and as it turns out, it's all related to one thing... The Treasure Hunter Generic treasure hunters won't cut it anymore; this fellow has a little shack he lives out of! It's honestly pretty cool, but... If you've finished Chapter 1 you'll need to regenerate an area of the world for the treasure hunter shack to spawn. How to do it /wgen story listmissing is all you need to do the steps necessary to fix up a little spot for your treasure hunter to spawn! However. This will not completely solve your issues. Once you delete the chunks, you may need to teleport out and then move to those chunks. Not sure why, but the game refused to let me move when I did the chunk deletion. Once done, now you can go to the Lazaret. Cheers! If you already went there and found nothing (like I did), just go through the Treasure Hunter's dialogue and click on the map he gives you. TP to it for your own sanity's sake.
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  11. Had to fix the missing treasure hunter, then re-did the spawn. I think it worked. Now I just gotta figure this entrance out...
  12. Well, I've gotten to the location for the Lazaret, but... Nothing. I even dug a hole to Mantle and found nothing there. Any way I can force it to spawn?
  13. Not even sure if I'm submitting this in the right place, but I had an idea after watching the trailer that's kept slipping my mind over and over. Finally putting it somewhere before I forget again. I present to you... Vintage Fable Simple name that I felt like could properly translate the difference between the main game and the fantasy version, while maintaining the idea that they are on the same "base" in a way. Vintage Story is about a fictional but not fantasy tale of the medieval age taking a mechanical and temporal turn. Vintage Fable indicates the idea that it's a fantasy story instead of alternative history(?) with eldritch themes fictional tale. Yet, the name still indicates the identity of both are attached to each other, in (from what I understood) the fundamentals of the art-style and the fact they run on the same engine and are meant to exist side by side. Hoping this'll be a little helpful
  14. Hey all! I've seen some footage from several videos now of good ol' Dave in the skies of the Rust World/temporal storms but I haven't been able to see him in my own playing of the game. Is there a specific setting I need to set at a certain value, or does he only appear with graphical presets chosen?
  15. Might have to check those out then. Bloodshed was on my radar once, and I've seen that rebalance... Though, what concerns me more is weapon range as weapons such as maces often demand you to be so close to enemies, namely in PVE, that... You can't really dodge and still score a hit, and CO makes facetanking even less viable. Which especially sucks, considering most mobs resist everything BUT bludgeons.
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