ArtistCyCu
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1.21 Vanilla Island Generation (Island Challenge Map?)
ArtistCyCu replied to ArtistCyCu's topic in Discussion
Hey all so I wanted to share my progress in my world how things have been going on the island. This will probably be the only update I make regarding my world. I decided to make this update because I just finished my Pine Sail Boat allowing me to venture further into the world. Woo!!! Making the pine boat took till the end of winter and completing the first flax harvest of the new year. Didn't get enough flax during the first year so had to wait till next year. Got pictures to go with the following info. I was able to wrangle up chickens and goats into pens. Goats are at Generation 1 and chickens as generation 2. A bit slow, but it working out. Got my house that hold all my stuff with a blacksmith and tanning rooms as well. With a cellar and crate storage below. Have a bear pelt rug from the one bear that spawned on the island during winter. A rug felt like a better use then making it into low tier armor. It also look cool! Got a farm area set up over the winter huge plot for hopefully all the crop I would ever need. A total of 288 crop spots all medium soil. Found a area of medium soil on the island. Made a little dock area for my boat its small but good enough. Will probably be filled with crates and chests when I start moving stuff. During Winter I mainly focus on tidying up the island and prepping for warmer seasons. Tried to explore the caves but armor is hand to make their basically no pelts so no lamellar armor, because almost no pelts no leather armor or leather jerkin as well. So all I could make is Cloth Armor from my first harvest I only had enough for a helmet and pants. Which is good, but with no chest piece I still take full damage most of the time. Based on the wiki its a 50% chance to be hit in the chest so a coin flip if damage is lessen or not. That's all for now. My next post if I make one I think will be after I do both story dungeons. I have not done them yet I've seen the archives in videos. I've also seen the tower, but not the updated version wanted to see if the new version of the tower is better in person before watching people tackle it. Sign off for now. -
What I listed here is every world setting difference that makes the game harder in Homo Sapiens play style compared to standard. Differences between Standard and Homo Sapiens play styles "Setting": Standard | Homo Sapiens Random Respawn Radius: 50 | 5000 Block Gravity: Sand and Gravel | Sand, Gravel, and Soil with sideways instability Prevent Liquid Source Transport by Buckets: Off | On Player Health Points: 15 | 10 Lung Capacity: 40 | 30 Body Temperature Hardness: 0 °C | 5 °C Creature Strength: Normal(100%) | Strong (150%) Food Spoilage Rate: 100% | 125% Tree Sapling Growth Time: Normal(x1) | Somewhat Slower(x2) Surface Copper Deposit Frequency: Rare | Very Rare Surface Tin Deposit Frequency: Extremely Rare | Never Whats harder: Your playing a version of Vintage Story that gives you less starting health while creature do more damage and every time you die re-spawn thousands of blocks away instead of ten. You can't stay underwater for as long, you can't pick up water source block. (Not being able to pick up water source block is a setting almost no one turns on). Your food is spoiling faster so you need to hunt more at the start. While tree takes longer to regrow which means you need to be do efficient tree farms. And the biggest problem is Copper deposits are even harder to find meaning it back to the pan to get your first 40 chunkc of copper bits. In my opinion either start a new world and turn off the temporal stuff if you really don't want it, but if your for Valhelm do you really want to get rid of the monsters? Or read up on the world commands here https://wiki.vintagestory.at/Special:MyLanguage/World_Configuration So you can read up on the commands (which are always available to use) to change the settings you want to change.
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ArtistCyCu started following 1.21 Vanilla Island Generation (Island Challenge Map?)
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So upon finishing the 1.21 update to Vintage Story. I started generating a new map. To get the new generation features. Did some tweaks to world generation too allow more ocean. And what I got was a world where my start is on an island that you can fully explore in a day. About a 500 by 300 block size island. Huge granite desert, medium plains area, and a small mountain that gets snow that I have not explored yet. My plans for this play through is to not leave the island until I have build a boat then I'll go out and see how big the ocean around my island really is. Below is info of what I have found on the island and the world generation info you need to create the island yourself if you want to try surviving on the island as well. Whats I so far have found on this island: Treasure Hunter & Luxury Trader 3 Red Clay Spawns 2 Peat Spawns Surface Copper and Tin are on the island Birch, Oak, Maple, and Pine tree are on the island All the staple grains and veggies for the climate can be found on the island: Onions, Turnips, Flax, Spelt, Rye, Parsnips, etc. All Berry bushed besides blueberry I have found on the island Have current found no fruit trees. Current found about 5 different locations where mushrooms spawn. The only stone type on the island is granite. Animals: Chicken's, Hare's, Raccoons, and I have seen I elk spawn. (No pigs) Many cave and some ruins on the island as well. One note on the animal that does turn this into a bit of a challenge map. As of the 3 in game month I have been on the island no a single wolf or Bear has spawn. With them not spawning it does make the island quite peaceful, but without them their no easy source for Fat or the bigger hides. Only small hides. their is one save I have had a raccoon drop a fat before so you can save up small hides and get a fat that way to get small pelts. How much I've died: Because if it being an island with limited food I have died a few times from starvation. If I recall about 4 times, but I know it would be higher if I didn't died from Bowtorn's shooting at me! So I say before I got a semi-stable supply of food I would of died of starvation about 7 times. If you plan to trying this map: First don't cook any of the cattails roots on the island their only about 50 which from one harvest gets you your starting basket but you'll want more for later. If you need foor cook the tule roots their a lot of them. Away remember to break the branches of the trees before you cut them down. Breaking branches has a lot higher chance of giving you seed then cut down the tree. Do share how you do on the island especially how many time you died of starvation. I'm really interested in knowing if someone can be one the island and not die once from monster or starvation. Here's the World Seed and Custom setting I used. World Seed: 1899677866 The custom world setting I used to generate the world. As long as you keep the world generation Tab setting the same you should get the same world. { "gameMode": "survival", "playerlives": "-1", "startingClimate": "temperate", "spawnRadius": "50", "graceTimer": "0", "deathPunishment": "keep", "droppedItemsTimer": "600", "seasons": "enabled", "daysPerMonth": "9", "harshWinters": "true", "blockGravity": "sandgravelsoil", "caveIns": "off", "allowFallingBlocks": true, "allowFireSpread": true, "lightningFires": false, "allowUndergroundFarming": false, "noLiquidSourceTransport": false, "playerHealthPoints": "15", "playerHealthRegenSpeed": "1", "playerHungerSpeed": "1", "lungCapacity": "40000", "bodyTemperatureResistance": "0", "playerMoveSpeed": "1.5", "creatureHostility": "aggressive", "creatureStrength": "1", "creatureSwimSpeed": "2", "foodSpoilSpeed": "1", "saplingGrowthRate": "1", "toolDurability": "1", "toolMiningSpeed": "1", "propickNodeSearchRadius": "6", "microblockChiseling": "stonewood", "allowCoordinateHud": true, "allowMap": true, "colorAccurateWorldmap": true, "loreContent": true, "clutterObtainable": "ifrepaired", "temporalStability": true, "temporalStorms": "sometimes", "tempstormDurationMul": "1", "temporalRifts": "visible", "temporalGearRespawnUses": "-1", "temporalStormSleeping": "0", "worldClimate": "realistic", "landcover": "0.7", "oceanscale": "5", "upheavelCommonness": "0.3", "geologicActivity": "0.1", "landformScale": "1.0", "worldWidth": "1024000", "worldLength": "1024000", "worldEdge": "blocked", "polarEquatorDistance": "100000", "storyStructuresDistScaling": "0.75", "globalTemperature": "1", "globalPrecipitation": "1", "globalForestation": "0", "globalDepositSpawnRate": "1", "surfaceCopperDeposits": "0.2", "surfaceTinDeposits": "0.014", "snowAccum": "true", "allowLandClaiming": false, "classExclusiveRecipes": false, "auctionHouse": false, "playstyle": "surviveandbuild", "worldHeight": 256 }