So upon finishing the 1.21 update to Vintage Story. I started generating a new map. To get the new generation features. Did some tweaks to world generation too allow more ocean.
And what I got was a world where my start is on an island that you can fully explore in a day.
About a 500 by 300 block size island.
Huge granite desert, medium plains area, and a small mountain that gets snow that I have not explored yet.
My plans for this play through is to not leave the island until I have build a boat then I'll go out and see how big the ocean around my island really is.
Below is info of what I have found on the island and the world generation info you need to create the island yourself if you want to try surviving on the island as well.
Whats I so far have found on this island:
Treasure Hunter & Luxury Trader
3 Red Clay Spawns
2 Peat Spawns
Surface Copper and Tin are on the island
Birch, Oak, Maple, and Pine tree are on the island
All the staple grains and veggies for the climate can be found on the island: Onions, Turnips, Flax, Spelt, Rye, Parsnips, etc.
All Berry bushed besides blueberry I have found on the island
Have current found no fruit trees.
Current found about 5 different locations where mushrooms spawn.
The only stone type on the island is granite.
Animals: Chicken's, Hare's, Raccoons, and I have seen I elk spawn. (No pigs)
Many cave and some ruins on the island as well.
One note on the animal that does turn this into a bit of a challenge map. As of the 3 in game month I have been on the island no a single wolf or Bear has spawn. With them not spawning it does make the island quite peaceful, but without them their no easy source for Fat or the bigger hides. Only small hides. their is one save I have had a raccoon drop a fat before so you can save up small hides and get a fat that way to get small pelts.
How much I've died:
Because if it being an island with limited food I have died a few times from starvation. If I recall about 4 times, but I know it would be higher if I didn't died from Bowtorn's shooting at me!
So I say before I got a semi-stable supply of food I would of died of starvation about 7 times.
If you plan to trying this map:
First don't cook any of the cattails roots on the island their only about 50 which from one harvest gets you your starting basket but you'll want more for later. If you need foor cook the tule roots their a lot of them.
Away remember to break the branches of the trees before you cut them down. Breaking branches has a lot higher chance of giving you seed then cut down the tree.
Do share how you do on the island especially how many time you died of starvation. I'm really interested in knowing if someone can be one the island and not die once from monster or starvation.
Here's the World Seed and Custom setting I used.
World Seed: 1899677866
The custom world setting I used to generate the world. As long as you keep the world generation Tab setting the same you should get the same world.
{
"gameMode": "survival",
"playerlives": "-1",
"startingClimate": "temperate",
"spawnRadius": "50",
"graceTimer": "0",
"deathPunishment": "keep",
"droppedItemsTimer": "600",
"seasons": "enabled",
"daysPerMonth": "9",
"harshWinters": "true",
"blockGravity": "sandgravelsoil",
"caveIns": "off",
"allowFallingBlocks": true,
"allowFireSpread": true,
"lightningFires": false,
"allowUndergroundFarming": false,
"noLiquidSourceTransport": false,
"playerHealthPoints": "15",
"playerHealthRegenSpeed": "1",
"playerHungerSpeed": "1",
"lungCapacity": "40000",
"bodyTemperatureResistance": "0",
"playerMoveSpeed": "1.5",
"creatureHostility": "aggressive",
"creatureStrength": "1",
"creatureSwimSpeed": "2",
"foodSpoilSpeed": "1",
"saplingGrowthRate": "1",
"toolDurability": "1",
"toolMiningSpeed": "1",
"propickNodeSearchRadius": "6",
"microblockChiseling": "stonewood",
"allowCoordinateHud": true,
"allowMap": true,
"colorAccurateWorldmap": true,
"loreContent": true,
"clutterObtainable": "ifrepaired",
"temporalStability": true,
"temporalStorms": "sometimes",
"tempstormDurationMul": "1",
"temporalRifts": "visible",
"temporalGearRespawnUses": "-1",
"temporalStormSleeping": "0",
"worldClimate": "realistic",
"landcover": "0.7",
"oceanscale": "5",
"upheavelCommonness": "0.3",
"geologicActivity": "0.1",
"landformScale": "1.0",
"worldWidth": "1024000",
"worldLength": "1024000",
"worldEdge": "blocked",
"polarEquatorDistance": "100000",
"storyStructuresDistScaling": "0.75",
"globalTemperature": "1",
"globalPrecipitation": "1",
"globalForestation": "0",
"globalDepositSpawnRate": "1",
"surfaceCopperDeposits": "0.2",
"surfaceTinDeposits": "0.014",
"snowAccum": "true",
"allowLandClaiming": false,
"classExclusiveRecipes": false,
"auctionHouse": false,
"playstyle": "surviveandbuild",
"worldHeight": 256
}