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SaltySpecula

Very Important Vintarian
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Posts posted by SaltySpecula

  1. After loading my 1.16.x world up in 1.17, blocks are now referred to with different coordinates. For example, my previous spawn position yesterday before updating to 1.17 had the coordinates 0, 118, 0. In 1.17 today however, standing in the same exact spot, that block now has the coordinates 65, 118, -63.

    I wasn't aware if this alteration to the coordinate system was intentional or not so not reporting it as a bug yet. Is this intentional?

     

    EDIT: Also, why does the player character now sound like a harmonica when being damaged? <_<

  2. 8 hours ago, radfast said:

    Hi, I'm one of the VS Dev Team with a specific interest in performance issues.  The game is highly optimised, and gives smooth gameplay at 60fps or better for systems much lesser than yours, including Intel internal graphics and low-powered laptop GPUs.

    These sound like GPU side issues, possibly specific to this GPU or its drivers, but we should keep an open mind ... could be Win11.   The fact that other games don't have issues on your system doesn't mean much as Vintage Story may be using different driver features.  Vintage Story uses nearly all the available features of OpenGL and GLSL, more than most other games, so it may be we have uncovered a bug in the GPU drivers.

    If you're happy to help us trouble-shoot this in detail, the best would be to hop on to Discord some time that suits both of us.  Saturday is good.  Which timezone are you in?

    Meanwhile some things to try:

    1.  Do you have any possibility to dual-boot your PC with either Windows 10 or Linux?   It would be interesting to see how VS performs on the same hardware in those other OS

    2.  Make sure you have no mods installed, especially make sure you are using none of the (excellent) shader mods.  For testing, the only mods you should have are the built-in Essentials, Creative and Survival mods.  Ideally, make a clean install of the game in a new folder, to make 100% certain you have no mods.

    3.  You mentioned you have tried various graphics settings.  Instead of the presets, try custom settings: try adjusting Graphics Quality settings individually, starting with everything off.  These Graphics Quality settings allow specific game features to be switched and off, and so you can maybe figure out which game feature specifically is causing the issue you are seeing.   I suggest, start with all the Graphics Quality features off, no shadows, no SSAO, and a view distance of 256.  Hopefully that produces no issues.  Then, one by one, switch on features or turn up sliders, and see when the issue starts to occur.  While we are trouble-shooting, I don't recommend a view distance larger than 512, and 256 is probably better. 

    4.  Make sure VSync Mode is Off, and MaxFPS is Unlimited.   You can also try adjusting those (for example VSync Mode on, or else MaxFPS of 72)

    5.  Try at a resolution of 1920 x 1080 instead of 4k (I'm guessing you are at 4k, in that case you can set the Resolution slider to "0.5 (25%)")

    6.  Try also Full Screen and not Full Screen, it could be that

    7.  In Settings, Interface, check the box "Developer Mode" then Confirm it when it asks; this will give you a new Developer tab in settings.  In the Developer tab, check the boxes "OpenGL Debug mode" and "OpenGL Error Checking" like this:      Then play the game for 10 seconds and post up the client-main log file

    image.png.072bd9bf8c90bd677194e07a441a20ad.png

    Hey Rad! Thanks for the post, followed the instructions and found the issue. It was a mixture of vsync and resolution. Turned vsync off and dropped resolution down to 1.0 and the frame drops and tearing appear to be gone.

     

    Thanks for your help.

  3. 37 minutes ago, Streetwind said:

    Make sure RAM optimization is off in the graphics settings. Your system certainly doesn't need it.

    Additionally, try out all the different Vsync settings.

    That said, I'm doubtful it's one of these. Your system should really have no trouble whatsoever (though screen tearing is not a performance problem and might happen anyway). So let's get into some speculative solutions:

    I've seen it said that setting "Threaded Optimization" to off in the Nvidia graphics driver control panel can improve VS performance. But if you look there and find it already defaulting to off, try turning it on instead. For me, the setting makes no difference, but you can try.

    Since you named desktop hardware, I doubt your system is configured for switchable graphics. But in case it is, make sure that VS actually launches on your dedicated video card, and not on the iGPU.

    Finally - and most speculatively - you have an Alder Lake CPU, which has two different sets of CPU cores, and relies on a very new kind of OS-based thread scheduling. Your system may not consider VS to be a performance application, and therefore might park it on the much lower clocked E-cores. But shouldn't the system realize that a thread is maxing out an E-core and shift it to a P-core? I don't know. No clue how any of that is supposed to work - I just read that core scheduling may be an issue in some edge cases. I also read that applications can flag themselves as requesting P-cores somehow. But given how new Alder Lake is, and how specific that is to one kind of hardware that Tyron probably doesn't even have available for testing on, there's a good chance that VS does not have any special Alder Lake specific optimizations. Only Tyron can confirm or deny, though.

    You can try to just disable the E-cores outright in your BIOS. There's very, very few things on a gaming PC that might conceivably make use of more than the 8+8 P-core threads anyway, and independent tests have shown that gaming performance on i7/i9 series Alder Lake is pretty much entirely unaffected by the presence or absence of the E-cores. And you can always toggle them back on later if you found it made no difference.

    Thanks for the suggestions. I've tried turning off threaded optimization, but no luck. I bought an F skew intel CPU, meaning there's no included iGPU (bought it deliberately considering the GPU I had), so it's not that. I've checked the core utilization as well, VS isn't maxing out a single core, even when moving quickly. You're right though, even much more hardware intensive games have a paltry pull on resources currently, and only VS is doing this. I may need to stop playing until I can get a definitive fix, the screen tearing is really hurting my eyes.

     

    EDIT: I put the graphics down to 'low' settings just for the hell of it. Screen tearing and frame skipping is almost gone. I'm thinking VS still has a bit of optimization left to go for current gen hardware and maybe Win11.

  4. I just finished my new homebuilt PC. Previously, I was on a very old PC with substandard hardware. Even with reduced graphics settings, I had screen tear. That was fine, I was expecting it considering how bad my PC was and how old the parts were.

    But now, I've just put together one of the best PCs money can buy. Specs are as follows:

    CPU: i9 12900f

    GPU: RTX 3070 Ti

    Mem: Corsair 32gb 4800MHz DDR5

    Drive: Gen 4 m.2 NVMe

    Even with this, VS is still experiencing significant framerate drops and tearing during movement, dropping down to 10-15 FPS during fast turning and sprinting. I've fiddled with the graphics, tried presets and custom settings, but none of it seems to have any impact. My hardware is obviously capable of running it, task manager shows VS is barely putting a dent in available system resources. What do I have to do to get VS to play smoothly?

     

  5. Finally got my distillery up and running, got some wine and brandy going. But other than placing or picking jugs up, they do not seem to be intractable and I'm unable to pour buckets of wine/mead/brandy/water into them. There's no clues in the distillation guide, no tooltips in game and I'm not finding anything on Youtube. So how is it done?

  6. 1 hour ago, Jacob Kos said:

    Most recent patch notes for 1.16.4-rc.2  say: "Fixed: Some derp with fruit tree branches not regrowing after being cut"

    No idea if it fixes the issue of planted cuttings not growing, honestly doesn't seem like it.

    I agree with you, the specific wording makes it sound like it's a problem that was fixed with existing, fully grown fruit trees that players have cut a branch off. As opposed to freshly grown trees the player has planted.

  7. 2 hours ago, Streetwind said:

    What do the leaf blocks say when you mouse over them?

    Fruit trees go dormant and suspend their growth if their environment goes outside their ideal temperature window. So it may currently be too hot or too cold for this particular species. It should resume growing once a more agreeable season rolls around.

    If the leaves do not say "dormant" though... I have no idea.

    No 'dormant' status on them when mousing over, just a straight explanation of what it is. So I'm not entirely sure either.

    Screenshot 2022-02-15 204032.png

  8. The 1.16 update altered the sword attack animations to a much slower, but more realistic attack swing. The sword swing animation is now longer than a spear's thrust animation. The problem is, the damage of the sword was not buffed to offset this attack speed decrease.

    As it stands now, a Steel Longsword (Attack Power -4.3hp, attack range 2.5m) is now doing less damage per second and has less attack range than a Black Bronze Spear (Attack Power -4hp, attack range 3.5m) due to these changes. This is not taking into account a spear's throw damage either.

    As both swords and spears can be used with a shield without penalty, this change renders swords completely obsolete as a weapon type. It also makes combat against anything tougher than a Deep Drifter, even in full Steel Plate Armor with a Steel Longsword a risky proposition in 1v1. Against 2 or more Nightmare Drifters, this renders combat a near suicidal proposition, especially as both shield and torch/lantern cannot be equipped in the offhand simultaneously.

    If you intend to keep these changes to sword attacks, please increase the damage of all swords by at least 50%. If not, please remove swords from the game entirely as they currently serve no purpose.

  9. This is just a minor thought, but surely once you've gotten to Iron/Steel and beyond, you should be able to make a sword that doesn't look like it's been made by a caveman with bits sticking out of it at odd angles.

     

    Any chance the later longblade appearance can be cleaned up a bit to look more like... Well... A sword?

    • Like 1
  10. I had to go about 10k blocks in every direction before I found my first Bauxite deposit. Luckily for me, said deposit was a colossal mountain made of 100% bauxite. It was the same thing for me as well with Halite (salt). 

     

    It took me nearly 300 hours before I'd ticked off all the major resources I could possibly need with a reliable supply of them on hand to go back to. Now I just sit here and feed my pigs and say "now, kith." <_<

    • Like 2
  11. I'm in a pretty terrible area, where water starts to freeze over before it's even finished thawing from the winter before.

    My winters are usually spent caving through the huge cave system under my home, tending to my livestock or making home improvements. Summer is usually used for storing away and preparing food for winter, because hunting/scavenging becomes a net loss of satiation come winter.

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