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SaltySpecula

Very Important Vintarian
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Everything posted by SaltySpecula

  1. Huh... I see... Don't suppose there's anyway to turn it back off and get normal damage sounds back on an existing character and world now that it's been updated? Any idea if there's a fix for the coordinate drift problem by chance?
  2. After loading my 1.16.x world up in 1.17, blocks are now referred to with different coordinates. For example, my previous spawn position yesterday before updating to 1.17 had the coordinates 0, 118, 0. In 1.17 today however, standing in the same exact spot, that block now has the coordinates 65, 118, -63. I wasn't aware if this alteration to the coordinate system was intentional or not so not reporting it as a bug yet. Is this intentional? EDIT: Also, why does the player character now sound like a harmonica when being damaged? <_<
  3. When it comes to making a charcoal pit or a cheese curing room, is a stone path block at the top still considered an airtight wall?
  4. Finally got my distillery up and running, got some wine and brandy going. But other than placing or picking jugs up, they do not seem to be intractable and I'm unable to pour buckets of wine/mead/brandy/water into them. There's no clues in the distillation guide, no tooltips in game and I'm not finding anything on Youtube. So how is it done?
  5. I agree with you, the specific wording makes it sound like it's a problem that was fixed with existing, fully grown fruit trees that players have cut a branch off. As opposed to freshly grown trees the player has planted.
  6. No 'dormant' status on them when mousing over, just a straight explanation of what it is. So I'm not entirely sure either.
  7. I've been planting fruit trees (several varieties) and finally two successfully passed the 25% survival check. But after sprouting the basic bush on top, nothing has happened. It's been 2 weeks in game now, and no further growth has occurred. Any idea why they won't grow?
  8. The 1.16 update altered the sword attack animations to a much slower, but more realistic attack swing. The sword swing animation is now longer than a spear's thrust animation. The problem is, the damage of the sword was not buffed to offset this attack speed decrease. As it stands now, a Steel Longsword (Attack Power -4.3hp, attack range 2.5m) is now doing less damage per second and has less attack range than a Black Bronze Spear (Attack Power -4hp, attack range 3.5m) due to these changes. This is not taking into account a spear's throw damage either. As both swords and spears can be used with a shield without penalty, this change renders swords completely obsolete as a weapon type. It also makes combat against anything tougher than a Deep Drifter, even in full Steel Plate Armor with a Steel Longsword a risky proposition in 1v1. Against 2 or more Nightmare Drifters, this renders combat a near suicidal proposition, especially as both shield and torch/lantern cannot be equipped in the offhand simultaneously. If you intend to keep these changes to sword attacks, please increase the damage of all swords by at least 50%. If not, please remove swords from the game entirely as they currently serve no purpose.
  9. This is just a minor thought, but surely once you've gotten to Iron/Steel and beyond, you should be able to make a sword that doesn't look like it's been made by a caveman with bits sticking out of it at odd angles. Any chance the later longblade appearance can be cleaned up a bit to look more like... Well... A sword?
  10. I had to go about 10k blocks in every direction before I found my first Bauxite deposit. Luckily for me, said deposit was a colossal mountain made of 100% bauxite. It was the same thing for me as well with Halite (salt). It took me nearly 300 hours before I'd ticked off all the major resources I could possibly need with a reliable supply of them on hand to go back to. Now I just sit here and feed my pigs and say "now, kith." <_<
  11. I'm in a pretty terrible area, where water starts to freeze over before it's even finished thawing from the winter before. My winters are usually spent caving through the huge cave system under my home, tending to my livestock or making home improvements. Summer is usually used for storing away and preparing food for winter, because hunting/scavenging becomes a net loss of satiation come winter.
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