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engelsbeardlaser

Vintarian
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Everything posted by engelsbeardlaser

  1. Turns out it was a conflict between the More Classes mod and Combat Overhaul. My friends and I tried to fix it but we ended up (partially through our own blunders) needing to fully restart from the beginning LOL
  2. I'm trying to join my friend's server and the game repeatedly crashes upon trying to select my class. Specifically, when I try to switch away from commoner, the game crashes. The server had a few mods. They should all be named in the report below. Anybody know what the issue is/how I can fix it? Here's the report: Running on 64 bit Windows 10.0.22631.0 with 15654 MB RAM Game Version: v1.20.7 (Stable) 4/1/2025 8:51:11 PM: Critical error occurred Loaded Mods: aculinaryartillery@1.2.5, combatoverhaul@0.2.9, moreclasses@1.2.5, primitivesurvival@3.7.6, repairablelocust@1.4.1, game@1.20.7, animalcages@3.2.2, armory@0.2.3, betterruins@0.4.9, expandedfoods@1.7.4, maltiezfirearms@0.11.3, creative@1.20.7, survival@1.20.7 System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IO.IOException: Cannot open worldmap database file C:\Users\ln365\AppData\Roaming\VintagestoryData\Maps\39734f9b-4334-4578-9e70-b7a4b45ccf82.db, it seems to be not writable! at Vintagestory.API.Common.SQLiteDBConnection.OpenOrCreate(String filename, String& errorMessage, Boolean requireWriteAccess, Boolean corruptionProtection, Boolean doIntegrityCheck) in VintagestoryApi\Common\IO\SQLiteDBConnection.cs:line 42 at Vintagestory.GameContent.ChunkMapLayer..ctor(ICoreAPI api, IWorldMapManager mapSink) in VSEssentials\Systems\WorldMap\ChunkLayer\ChunkMapLayer.cs:line 118 at System.RuntimeMethodHandle.InvokeMethod(Object target, Void** arguments, Signature sig, Boolean isConstructor) at System.Reflection.ConstructorInvoker.Invoke(Object obj, IntPtr* args, BindingFlags invokeAttr) --- End of inner exception stack trace --- at System.Reflection.ConstructorInvoker.Invoke(Object obj, IntPtr* args, BindingFlags invokeAttr) at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture) at System.Activator.CreateInstance(Type type, Object[] args) at Vintagestory.GameContent.WorldMapManager.OnLvlFinalize() in VSEssentials\Systems\WorldMap\WorldMapManager.cs:line 195 at Vintagestory.Client.NoObf.ClientEventAPI.TriggerLevelFinalize() in VintagestoryLib\Client\API\ClientEventAPI.cs:line 384 at Vintagestory.Client.NoObf.ClientSystemStartup.HandleLevelFinalize(Packet_Server packet) in VintagestoryLib\Client\Systems\Startup.cs:line 1071 at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 786 at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 254 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93 System.IO.IOException: Cannot open worldmap database file C:\Users\ln365\AppData\Roaming\VintagestoryData\Maps\39734f9b-4334-4578-9e70-b7a4b45ccf82.db, it seems to be not writable! at Vintagestory.API.Common.SQLiteDBConnection.OpenOrCreate(String filename, String& errorMessage, Boolean requireWriteAccess, Boolean corruptionProtection, Boolean doIntegrityCheck) in VintagestoryApi\Common\IO\SQLiteDBConnection.cs:line 42 at Vintagestory.GameContent.ChunkMapLayer..ctor(ICoreAPI api, IWorldMapManager mapSink) in VSEssentials\Systems\WorldMap\ChunkLayer\ChunkMapLayer.cs:line 118 at System.RuntimeMethodHandle.InvokeMethod(Object target, Void** arguments, Signature sig, Boolean isConstructor) at System.Reflection.ConstructorInvoker.Invoke(Object obj, IntPtr* args, BindingFlags invokeAttr) Event Log entries for Vintagestory.exe, the latest 1 ================================== { TimeGenerated = 4/1/2025 8:16:41 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.20.7.0, time stamp: 0x66470000 Faulting module name: coreclr.dll, version: 7.0.1023.36312, time stamp: 0x64b06d6c Exception code: 0xc0000005 Fault offset: 0x00000000001c98a6 Faulting process id: 0x0xa98 Faulting application start time: 0x0x1dba37c0c8c1fcd Faulting application path: C:\Users\ln365\AppData\Roaming\Vintagestory\Vintagestory.exe Faulting module path: C:\Program Files\dotnet\shared\Microsoft.NETCore.App\7.0.10\coreclr.dll Report Id: 52715fdc-acbb-4f11-8f27-37d61a588b59 Faulting package full name: Faulting package-relative application ID: }
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