Jump to content

Zak DaRak

Vintarian
  • Posts

    5
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Zak DaRak's Achievements

Wolf Bait

Wolf Bait (1/9)

7

Reputation

  1. Exactly, it should be, but it is not. That's what I'm getting at. If 0,0,0 (or whatever sea level would be) was 1C, one's body temp would still warm up at 0,200,0 (or whatever 200 above sea level would be) being -20C for example. Elevation seems not to be calculated, though it shows the outside temperature change on the character menu, it doesn't truly change for calculating spoilage or body warmth.
  2. So, I've been trying to find the most "realistic" settings on which to play VS (hunger rate, spoil rate, cold hardiness, etc) and have found that the temperature shown on your character menu is simply not accurate... Unless you're at sea level. The temperature shown will increase or decrease based on your elevation, but the perceived temperature seems static dependent on your location and entirely disregards your elevation. I have tested this. I saw something about this on the wiki when it came to preserving food, it said that storage vessels used the temperature at your location's sea level to calculate their preservation rate. I wasn't too bothered by this, but this is apparently how your character calculates their body warmth also. It seems odd to me that the temperature shown would increase or decrease based on elevation when the real temperature itself seems not to change at all, which makes me think this is unintended. This really breaks immersion when one decides to climb a mountain and finds themselves warming up at its peak simply because they were headed south while doing so. I saw a bug report similar to this, claiming that their character simply never got cold, and the report was marked as non-reproduceable. I'm hoping this post is seen by the right eyes and some sort of remedy can be implemented, because as is, the temperature shown on the character sheet can simply be disregarded unless you're at some arbitrary elevation. (~111 is sea level for default height worlds, ~140 for larger worlds, etc). Not many games have the whole body temperature thing going on, and I love it, so I would like to see it improved.
  3. Can somebody PLEASE add descriptions to clothing items so that we know which clothing slot they are going to be equipped in? Do you know how annoying it is to waste my gears on a new tunic only for it to replace the tunic I'm wearing, and instead replace my scarf? I don't want to have to look up every piece of clothing I come across to learn what slot it'll occupy, and this seems like a pretty easy to remedy issue. Hopefully this is on a to-do list somewhere, lol, loving the game otherwise.
  4. It's hard to argue with the succintness of a firepit having a single fuel slot, but in reality one can throw a myriad of stuff into a blaze to keep it alive. I suggest the Firepit have more than a single inventory slot for fuel, allowing the player to better manage their source of warmth, as well as to give the player a much more effecient and fun way to toss their trash they find gathering while on their adventures. How this would effect the overall burn time of the firepit and the items themselves i'm not sure what would be best, but this would be another fun but realistic addition to the game, i think.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.