So, I've been trying to find the most "realistic" settings on which to play VS (hunger rate, spoil rate, cold hardiness, etc) and have found that the temperature shown on your character menu is simply not accurate... Unless you're at sea level. The temperature shown will increase or decrease based on your elevation, but the perceived temperature seems static dependent on your location and entirely disregards your elevation. I have tested this.
I saw something about this on the wiki when it came to preserving food, it said that storage vessels used the temperature at your location's sea level to calculate their preservation rate. I wasn't too bothered by this, but this is apparently how your character calculates their body warmth also. It seems odd to me that the temperature shown would increase or decrease based on elevation when the real temperature itself seems not to change at all, which makes me think this is unintended. This really breaks immersion when one decides to climb a mountain and finds themselves warming up at its peak simply because they were headed south while doing so. I saw a bug report similar to this, claiming that their character simply never got cold, and the report was marked as non-reproduceable. I'm hoping this post is seen by the right eyes and some sort of remedy can be implemented, because as is, the temperature shown on the character sheet can simply be disregarded unless you're at some arbitrary elevation. (~111 is sea level for default height worlds, ~140 for larger worlds, etc). Not many games have the whole body temperature thing going on, and I love it, so I would like to see it improved.