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daretmavi

Vintarian
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Posts posted by daretmavi

  1. 20 hours ago, Tyron said:

    Tweak: Adjusted a couple animations to work better in Immersive First Person mode

    Nice,

    I would suggest one small change in the default animation for Immersive First Person mode.
    Hand are in the middle and this is really to good for e.g clay forming. Even worse if you hold something in the second hand.

    clay_forming2.thumb.png.cbd1ce379fdf432354897e2ebacd59a9.pngclay_forming1.thumb.png.9453276bf388650c9ef343a99292119b.png

     

    What about to move the right hand to the right side and left hand to the left side, instead of holding things in the middle.
    This way you can see what is in front of you and this is what you need to see.

  2. On 7/10/2022 at 1:59 AM, Nowweh said:

    Dont even get me started on the games tendency to be leaning towards realism, and how unrealistic it is a caveman whos discovered alloying and metal bloomeries to not make the correlation between pine resin leaking from scrapes in trees, and being able to replicate the same thing with the newly made saw, knife, pick, any sharp metal tool

    Exactly 💯

  3. 18 minutes ago, Hal13 said:

    VS does not need a constant internet connection, the game does cache the successful login and that way is convenient for people to use even offline,

    I forgot about this.

    On the other site, first time you need to login online, or? This is kind of DRM.

    And every time you login on another pc, you have to login again (except you are offline).

    22 minutes ago, Hal13 said:

    These trial periods are always easily circumvented

    Yep, you are right.

    I don't want to destroy your world, but even now it is not really hard to pirate VS for more people. It has some restriction, but it is possible. I'm not going to write how, because I believe Devs deserve to get fair money for they work.

  4. It could work like trial license on game account.

    You create a game account and you can activate your one-time trial license. After that you could login to this account and play the game for e.g. 2 weeks.

    If you like the game, you could buy the game and the account would stay active after the trial period.

    If you don't buy the game, the account would be locked and after some time entirely deleted.

    You don't have to make any changes to the game itself and you don't need any extra demo package.

  5. 13 hours ago, Hal13 said:

    The exact balancing is partially off but that's more an issue of server settings (or too far disconnected activity schedules) and it is possible that the server does not intend for players to take weeks off, without preparations for the food situation after coming back.

    I can understand that, but som people have real life. Wifi, Kids, Work, Vacation and all of it takes his time. VS is for me a way to relax, but it is not the most important thig.

    As I see it, this game is not really for small kids. With all the complexity, alkohol,... I would see it 18+.

    It could be at least a switch in server setting.

    13 hours ago, Hal13 said:

    Of course you could use animal fat and honey as exploration food sources as those do not rot.

    Thanx for advice.

     

    13 hours ago, Hal13 said:

    Then why are you suggesting a way to do it? Even more than that, you suggested unlimited slots to fill with food stuff which would be prevented from rotting.

    Sorry, but your Answer is out of context.

    I said, there is no need to use this exploit, because you can get enough food by the regular way very quickly.

    13 hours ago, Hal13 said:

    The way you described not having to breed your animals before slaughtering several of them, that wouldn't be griefing it would be lagbusting. Many servers have rules about the allowed number of animals to keep and if you are inactive for weeks at a time, there is no reason for anyone to let them live for you to butcher them later.

    This is out of context as well, but it propably was not clear what I refer to:

    On 7/20/2022 at 4:57 PM, Hal13 said:

    You run the risk of losing it all,

    And I don't breed them because I don't need more and want to hold the numbers low. I'm aware about the lag risk.

    I have ca. 10 sheeps and 20 pigs and some chicken. I hope this is not too much, but anyway,  I'm going to reduce the numbers.

    14 hours ago, Hal13 said:

    Then you might want to consider playing an adventure game not a survival game. A survival game is all about not dying from hunger and other problems.

    I like more survival with lot of exploring. On signleplayer I use my own setting a little bit harder than standard, but not that hard as wilderness survival.

    Food spoilage is fine in single player, but is a bit annoying on multi-player. This is why I look for some sort of compromise.

    In opinion, that we prevent the exploit you described (with low consequences) and let better let the annoying behavior of foodspoling when offline. But I get it, you see it the other way.

  6. On 7/20/2022 at 4:57 PM, Hal13 said:

    Where exactly is the exploit here? You run the risk of losing it all, other than with the up to 58 inventory slots worth of foodstuff you could prevent from spoiling if what you suggested first

    Hmmm, how to say it.

    As you wrote, it depends on server settings, the community you play with and probably even climate where you live.

    E.g. I returned to TOPTS after few weeks. All my food was spoiled (even sealed). Some of my planted crops where dead, but most of them was ok. I took them, planted new one. Next real day it was mature and I got enough food. I killed some sheeps to get meat, cooked something and I got enough food very quickly. I don't even have to breed animals anymore, I got enough. If I want more, it is very quick on MP.

    So why should I stack foodstuff in someone's inventory to prevent spoiling?  There is no real need to do it.

    As far as you get on active server seeds and animals and you are in good climate, you don't have to care about food anymore. Someone can kill all my animals, yes ... but I would not play on server with greefing community.

    The only problem with food and food spoilage is, when you are on trip and want to discover. I don't want to care about food every time I log in - no time left for adventure.

  7. On 7/20/2022 at 4:57 PM, Hal13 said:

    If that'd be better or more immersive depends massively on the canonical explanation for what those monsters and temporal stability, rifts and storms are and what exactly causes their appearance.

    You are right, maybe someday lore will explain this spawn behavior, but right now is a bit annoying, not game breaking, but annoying.

    What I imagine is that when I find a cave, I can clean it up step by step. One day I clean up one part, seal other entrances, next day I can move further, without having to clean up the same part again.

    Right now I need a lot of light and/or place a lot of stones to prevent/limit spawning.

    I can live with that, but it could be better.

  8. On 7/4/2022 at 11:41 PM, Hal13 said:

    Caves are not generated with mobs inside, those only spawn in the vicinity of a player character, hence if any of those toggles are turned off your suggestion would mean: no monster spawning at all, which is a totally other toggle.

    I don't like this MC-like spawning as well.

    I would be better if caves could be generated with mobs inside. When they are killed they should respawn after some time period (1 game week/month), so the cave is safe for limited time.

    On the surface, there could be some spawn areas, where monster spawns and head towards players.

    Areas could be dynamically choosen, e.g. if there is no player block in the proximity of 20 block, then spawn here.

    It would be more immersive, than monsters appearing from air "everywhere".

  9. On 7/5/2022 at 6:01 AM, Paruza said:

    I actually disagree. Firstly, it doesn't by default. The default server settings are that if there is nobody on the server, then time is frozen. If you are on a busy server, or people have disconnected schedules, then sure it will. However there's in-game mechanics to fix this. Many foods can last years, if you will be traveling and logging off periodically while others are playing then you can bring sealed foods. If you are at home then it's no issue since grain and other things can last a very long time. Regardless this is a double edged sword because if it were "fixed" in the way you suggest, then it also creates effectively an exploit to create a logged off stockpile of food frozen in time.

    This is a problem if you are causal player and play once a week and the server is populated, do time almost newer freezes.

    Even on TOPTS "every" time I log in, I have to create new food. But I have got a lot of rot to  compost and create high fertility soil :)

    I would like to see food spoilage paused on claimed areas and player inventory, when offline.

    Exploit is possible, theoretically, but it is not needed, especially on multi-player servers, where crops are grown on the next login and breeding animals is quick as well. This is more an Exploit then stocking food in character inventory.

     

  10. What I like about VS is, that you can progress slowly and enjoy the game.

    It is much better if you progress to copper age after you played stone age for several game months.

    I don't see stone-age as some sort of "mere temporary stepping" but as the important and fun part of the game. It just lags of content and some thing are behind copper gate.
    Lots of things could be doable in stone age (like troughs), but with lower durability / efficiency. This should be in vanilla game, but I get it, there are more important functions to implement right now.

    I don't think that everyone, who wants more content for stone age, wants a stone-age simulator. We could talk the same way about copper-age simulator, bronze-age simulator ... the only right age would be steel-age. :D (or not)

    If you want to speedrun to iron/steel, than stone-age has enough content. If you want to enjoy every age, than stone-age has not enough to offer.

     

    • Like 2
  11. On 5/16/2022 at 10:03 AM, RobinHood said:

    Oh wait, against rabbies, there is no medic, maybe, like traders, we should have shamane in that game, like traders he/she lives in a drawn carriage, and only she/he can cure bad illness. Oh, medic ist not free, you should pay one or mor rusty gears for good medic :D - maybe shamen kind of trader - medic-trader & shamane in one person.

    Please no. Every illness should have natural medicine (some plant, or recipe).
    It is really not fun to look after some trader/shaman.
    At least the medicine should be enough common and suppress the illness, till you found the shaman.

    Maybe some really annoying illnesses should be restricted to high unstable areas.
    Of course, it should be something really worth in such areas, so you want to take the risk.

    • Like 1
  12. 4 hours ago, RobinHood said:

    I also have an idea for Rifts. But Time-Jump only works for single player worlds. A rift can mess up space-time if the player is too close to the rift for 2-3 seconds. At best, he only jumps a few hours into the future, now it's suddenly night and he's still in the same place. At worst, however, this rift catapults him from summer 1390 to winter 1391 and 10.000 blocks further away. It means also, especially by time jumps for days, weeks, months - player lost all or part of his food, this is now rottten.

     

    This would be really interesting, but the probability should be low. Maybe higher if you have temporal gears in your inventory.

    Food should stay intact, if it is in you inventory, because it moved though the time with you.

    For multiplayer some area could be moved in time and than in few minutes the stability could be restored and time should move back again. :D
    (Probably too complicated to implement)

  13. 15 hours ago, Anubisworld said:

    Yes, tryed, not possible. Well, single player works fine, but not the lan on same map/session.

     But SP was not what i want, had to have a second acc for this.

    It actually is possible, but not straightforward. You need to set your own server, manually change config files and set firewall.

    This game is worth to buy second account. It is better and easier solution.

    • Sad 1
  14. 7D2D is a voxel game as well, but ...

    If you create smooth terrain, you need better textures and models with more detail and even then people will complain, that the graphic is outdated. 7D2T started to change textures to hires recently. Not everyone can see, that voxel game with fully destroy-able environment is something different than "classic" game, where you can make much better graphics and it runs better on nowadays PCs.

    I actually like VS design, but it would be interesting to see the game without blocky world :D

     

  15. On 5/4/2022 at 4:38 PM, Dawning said:

    Driver
    I updated my driver from the manufacturer's website directly. There was a slightly newer version but it didn't fix the problem. I restarted my computer as well. 

    You mean from HP, or AMD site?

  16. Current system is not fantastic, but the same system as charcoal wouldn't be any better. Maybe even little bit more complicated as you have to store everything at once.

    I would like to see system more similar to real composter.
    Something like barrel, but you could give there different kind of "biological waste" (rot, vegetable, ...) and it would automatically, slowly change to compost.
    So you don't, have to close anything, just to add new food for bacteria.

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