On the Theme/Content/Code split, I think it'd be valuable either in the examples, or tutorials, to have several levels of complexity.
For example for a code mod
- Low: adding a single new behavior ex. a sling shooting 2 stones from SiiMers modding workshop
- Medium: Adding a few new behaviors, that interact with each other. ex. a sling ammo pouch that lets you select which 2 stones to throw, and the sling pulls from that
- High: Adding multiple new behaviors, that interact with multiple systems and other mods. ex. a sling ammo crafting and toolsmith-esque sling parts
It would help new modders more easily identify how complex their ideas are, and how they can build a complex idea out of simpler parts.