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Dobromir Bogatev

Vintarian
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  1. Be it landforms or biomes, just the fact that you cannot distinguish between them is enough. I tried better ruins and it certainly adds to the vibe, but I think its like a cherry on top. It needs more concrete plan than this.
  2. No no Im not offended or anything. Just trying to explain my point. And yeah procedural is usually not that distinctive and then again many procedurally generated games find a way to work around this. Here is an idea: - First off we need much more biomes so they dont just repeat. They dont need to all be super distinctive. Maybe you can have like plains, hills, extreme hills, mountain, high mountain and have rules that allow them to connect in a logical way and flow into each other. Doesnt make sense to have a bog into the mountain unless we have mountain bog biome which allows for bogs that are at high elevation. Stuff like these. - Second we need landmarks and distinctive features. I know the game has such things, but they are too few and important. We need stuff that are decor most of the time. Lets say leftover camp. Maybe like a small abandoned shack. A hole dig as if from a player, a river cutting through the biome, a single hill on otherwise flat biome, a big tree. Stuff like these. With some time and imagination we can quickly think of about 50 things and we can categorize them. Some can be rare, some can be pretty common, some can be specific for a biome, some can be often paired with others. - Third we need more NPCs. Villages, maybe some random guys like the trader. Maybe a guy who has a small house and plants stuff. Maybe sells some seeds. Maybe a guy hunts fishes. Stuff like these add soooo much life. I am fully aware that this is actually a lot of work. However back to my original statement. Since the world gen is holding back the game, I think the work should be towards stuff like these.
  3. I get your point. However my original point was never to make the terrain like an amusement park or epic. However the terrain of vintage story is kind of repeatable and non distinctive. This is my point. If we compare it to IRL for example, there is uniqueness to the places. Wherever you live if you just get out and take a few photos you will find landmarks and interesting terrain. My point is that no matter what direction you take in Vintage story its always uninteresting and kind of the same.
  4. A lot of you say that when you explore its not that samey, but what made me start this conversation is actually exploring in creative with cheats. I tried various mods as well. Namely I tried: Terra prety, Vanilla plus World gen, Rivers, Fields and plateaus, Plains and valleys. Also I tried tinkering with the settings, combination of these mods. There are recommended settings in the mods themselves and I also tried to change it to something I would like more. Landcover, Landcover scale, Upheaval rate, Landform Scale, World height. I tinkered everything. I think I created around 50 worlds and I just flew around to see how it looked. I did not start this post because I didnt like how it looks in like one survival world. I started it because after so much tests and tinkering it all looked kinda samey. Maybe more or less ocean, bigger fields, or maybe higher hills, but still kinda the same in all directions.
  5. Ah yes for sure the game will evolve more with time. No doubt about that. The more natural transition feels quite nice as well. I just hope with time they will develop more and varied biomes.
  6. Before I start I want to say that I'm no here just to hate on the game.I love Vintage story. It has so much systems that I always wished Minecraft had. I love the direction. What I want this to be is my opinion why the game wont reach the heights of Minecraft. In my opinion the world gen is what is holding the game back. This becomes apparent simply by going creative and flying around. I tried quite a few mods that improves the world generation, but the variety and uniqueness of biomes is just lacking for proceduraly generated world. Just by flying around you can see how its lack of variety produces a world that is highly repeated and looks kinda bland and boring in my opinion. I think the game needs more variety in places, but more importantly in biomes. I think it also needs much more things, like the trader that can serve as landmarks. I am saying this because in the end what makes me come back to Minecraft is exactly this. If the worldgen was interesting I wouldnt even come back to MC. What are your opinions on this? Are you happy with the worldgen?
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