I thought this would be a frequent-flier suggestion, but I'm not seeing it, and it's not in the roadmap. VS is a game where any activity you choose to do takes time - it's incredibly involved, and on that basis, it encourages multiplayer groups to take on roles. Would a skills system to further expand on this be feasible? Basic concept overall:
Taking part in an activity - smithing, mining, combat, etc - improves your skill in that area, tracked by a player variable. As the player's skill increases, their effectiveness in that area increases as well. Smithed tools last longer/weapons are stronger, you can make more pottery for less clay, prospecting is more accurate/useful - things like that.