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Builder Bob

Vintarian
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Posts posted by Builder Bob

  1. Thanks for the response.  Yes, I tried both download methods.  The launcher approach works right up to the end of the download process and then hangs up.

    I'm not sure what changed because I've never had problems downloading patches before.

  2. Hey folks,

    My security settings wont allow me to download the patch exe file.  I've tried lowering the security settings as well as adding the Vintage Story download page as a trusted site in Explorer.  Still no luck.  It downloads the file but not as an exe file.  Any help would be greatly appreciated!

  3. A few random thoughts... I'm sure they've probably already been mentioned.

    A faster road option - maybe paved so it's more resources intensive but goes faster.  I've got some long roads!

    Rope - you could tie off and use to climb into/out of the big shaft like caves

    Flower box - could be attached to the wall

    Speed up animal breeding - Has anyone every gotten to level 10 farm animals?!? lol!

    A device that can help you find underground ruins

    A device that can stop drifter spawns for bases - one that's area is upgradable with more/better resources - to replace having to space out lanterns to stop spawns in your fields and outdoor work areas

    Elevator - faster ladder travel because some of them can be quite long

    Machinery for sluicing sand - also add sand with more gold or silver to go prospecting for

     

    • Like 1
  4. Hey folks,

    Like the title says, I'd like to build a fairly large area outside of my main base that won't have drifters spawning at night.  I'd like to go tend crops, chop trees etc without being bothered.  Spawning during a temporal storm is fine.

     

    I've built a wall and carefully spaced lanterns twenty blocks from each other in a staggered grid pattern.  It should stop spawns but all the lanterns don't look very appealing.

     

    Is there an alternative?  Wish there was some type of anti-night time-spawn device we could build.  Make it resource intensive so you couldn't spam the landside with them lol!

    Thanks in advance!

  5. Hey folks,

    The wiki says the spawn on solid tiles with light level less than 8.  Will drifters spawn on sloped roof tiles?  Do I need to light roofs to have a spawn proof area during the night?  I know temporal storms are a different matter.  

    Thanks in advance!

  6. Hey folks,

     

    I'm curious about what features you have to have to put a lot of time into a new seed.  What do you have to have?

     

    Starting out, I look for a good supply of cat tails, stone that can be made into tools, some trees etc.  Later, I need to be able to find some iron and hopefully the components to make leather.

     

     

    • Like 1
  7. Hey folks,

     

    Quick question about trees.  When manually planted as a seed, do trees continue to grow after their initial growth stage?

     

    Seems to me like pine and birch do not while oak and maple do.

     

    Just trying to figure out if there is a point to waiting to chop down trees.

     

    Thanks in advance! 

     

  8. Hey folks,

     

    I haven't been able to find any of the top of the line dirt.  Instead, I'm looking to use rot to make composted soil.

     

    Does anyone have recommendations on an efficient way to farm/gather material to rot?  I haven't found any so far.  I let my game meat rot but there's not a ton of that.

     

    Thanks in advance!

  9. Hey folks,

    Noob here and I need a little help with creative mode.

    I switch to game mode 2 and get the creative inventory to pop up just fine.  I get the populated skep I'm looking for but can't drag or drop it into my inventory bar.

    What am I missing?

    Thanks in advance!  

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