Hey everyone,
I’ve been thinking about the hunger system a bit. It makes sense that hunger goes down pretty fast, it keeps the pressure on and fits the survival theme. But it feels strange that you die so fast once your hunger hits zero.
From what I know (please correct me if I’m wrong), humans can survive around three weeks without food, depending on the situation. So instant death feels pretty unrealistic, especially since Vintage Story usually leans into being logical and grounded.
I think it would make more sense if, when your hunger runs out, there’s a countdown over a few days where your health or strength slowly drops. Maybe each day you get weaker, slower, or start losing health until you eventually die if you still don’t find food. It would keep the urgency without feeling so sudden, and would match the more realistic survival vibe the game already has.
Just wanted to throw the idea out there and see what others think