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fish_i

Vintarian
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Everything posted by fish_i

  1. Artwork I made of a really bizarre Vintage Story bug that happened in 1.21 that caused grass and missing texture blocks to appear in the sky. (now fixed in the latest version) i love when games break in strange and unsettling ways, i just HAD to draw it
  2. I do know about both of these! I'll mess around with PlayerModelLib to see if I can make it work with what I'm trying to do.
  3. UPDATE: I finally got SOMETHING working!!! But, the way I set it up is a lot different than I had it before. Instead of having a tail with an animation as a SeraphSkinPart, I just inserted the tail and animation directly into the seraph-faceless.json. (tail got inserted as a child of lowertorso, the tail walk animation was inserted into the existing walk animation) Bit of a nuclear option, but it works..!!! I'll keep poking at this idea to see if there's some other way I could make this customizable...
  4. Here's a gif of how the custom emote is supposed to play if you're curious, forgot to include it in the main post.. ^^''
  5. So, I've been trying to add a custom emote to the vanilla list of emotes, and have gotten it to a state where everything gets patched without any errors in the logs. However, whenever I try to play this custom emote, the character just twitches as if the emote is about to play, but nothing happens. I feel like I've missed something somewhere, but I can't figure out what exactly. If someone could take a look at my code and see where it's going wrong, let me know. ^^ 4afabe7dd30463d4a4fdab7ab012ae56.mp4 addanimations.json game-entities-humanoid-player.json
  6. I see I see! I've attached the .json that includes the tail's shape as well as the walk animation I'm trying to debug. I've also figured it may have had something to do with the origins, though after examination in VSMC, I can't seem to find anything wrong with them..? They appear to be placed correctly to me. 73ce213599c8011431c6bcfd04fde7f9.mp4 tailseperatedtest3.json
  7. Currently developing my first mod that adds tails to seraphs into the game, and I have made the model and some animations to go along with it! However, when trying to apply the animations in-game, it breaks the tail in ways that I don't really understand. In the first image is the tail completely stripped of animations, and holds itself together fine. However, the moment I add animations to its .json file, it completely breaks apart in-game (second picture). The reason why this is confusing to me is because every single animation I made only modifies the rotation, not the position. Furthermore, I did a bit of experimenting, and noticed that I can still animate the first section of the tail completely as-expected, assuming it's the only part that the animation is effecting (pictured 3rd and 4th). Attempting to add the second part of the tail to the animation makes it behave in unexpected ways (pictured 5th and 6th). If anyone has any clue what's going on here, or would like to see more of my code for debugging, please let me know. ^^'' This is thoroughly stumping me.
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