Mod Title: The Wyrmkin: Anthro Dragon Races
Mod Version: 1.21.x / 1.22.x
Commission: Yes
Price Range: $100 - $200 (Negotiable / Milestone-based)
Required Features:
Voxel Model: An anthropomorphic dragon model built for the Seraph skeleton (Blockbench or VSMC).
Art Style: Looking for a style similar to the Lizardfolk Playermodel mod—clean, blocky, and perfectly in line with the vanilla Seraph aesthetic.
7 Elemental Variants: Textures and minor mesh tweaks for Fire, Water, Earth, Wind, Light, Shadow, and Void lineages.
Animation Compatibility: Must use standard Seraph attachment points to support Combat Overhaul.
Further Description: I am developing a playable dragon race mod that balances flight with survival mechanics. I am a developer, not an artist, so I have already started work on the backend: I have a private GitHub repo with automated builds and a 23-class elemental trait matrix already coded using Player Model Lib.
The Flight Vision: I want the flight to feel mechanically similar to the flight in Draconis, utilizing the Jaunt: Entity Movement System. It will be a stamina-based system where flapping for altitude drains hunger and stamina, and heavy armor will ground the player.
The Workflow: I’ve set this up to be "artist-friendly." You will have access to the repo and can simply drop your shapes and textures into the assets/ folder. My automated CI/CD system handles the packaging and testing, so you don't need to touch C# or compile anything.
Key Mechanics Already Coded:
Trait Matrix: 7 base elements and hybrid classes (Magma, Glacial, Rift, etc.) with survival-based buffs/debuffs.
Compatibility: Native support for Combat Overhaul.
If you’re interested in a commission, please reply with your portfolio/previous voxel work or shoot me a DM!