Herbetussy
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Posts posted by Herbetussy
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Oh L33t, i know you are sick of bug fixes but......
Possible missing texture on fruitbread?
My spelt bread with black currents is glitched.
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12 hours ago, BeardShredder said:
Hi there Posting a bug report, game crashed when I tried to make lard. Had the sauce pan on a firepit with 0.2L water, and as soon as I put the fat in the pot it crashed.
Running on 64 bit Windows with 32 GB RAM
Game Version: v1.17.4 (Stable)
26.09.2022 00.44.44: Critical error occurred in the following mod: aculinaryartillery@1.0.6
Loaded Mods: aculinaryartillery@1.0.6, weaponpacka@1.3.1, ancienttools@1.4.7, attributer@1.0.3, betterruins@0.0.2, bettershears@1.0.0, chiseltools@1.5.5, weaponpackg@1.0.1, gwb@1.0.1, hideandfabric@1.2.7, justmoreruins@0.3.1, meteoricexpansion@1.2.1, moredungeons@0.1.1, leadroof@1.2.2, primitivesurvival@3.0.5, rpgitemrarity@1.0.2, sticksfromfirewood@1.16.4, game@1.17.4, captureanimals@2.3.0, carrycapacity@0.6.5, dreamcatchers@1.5.1, expandedfoods@1.6.1, fixhandbookclutter@1.0.5, fromgoldencombs@1.3.15, hudclock@2.8.0, medievalexpansion@3.8.1, moredoor@1.0.0, morepiles@1.2.2, petai@1.5.4, playercorpse@1.4.3, prospectorinfo@4.1.1, roadworks@1.0.4, ruinvariants@1.0.1, singlepause@1.0.3, ssppvv@1.0.3, stonequarry@2.0.0-rc.3, vanvar@2.0.1, creative@1.17.4, survival@1.17.4, woodchests@1.0.3, metalrecovery@0.1.18-rc.2, campaigncartographer@3.0.2, bullseye@2.4.0-rc.3, cats@1.5.3, wolftaming@1.5.4
System.NullReferenceException: Object reference not set to an instance of an object.
at ACulinaryArtillery.SimmerRecipe.Match(List`1 Inputs)
at ACulinaryArtillery.BlockSaucepan.GetMeltingDuration(IWorldAccessor world, ISlotProvider cookingSlotsProvider, ItemSlot inputSlot)
at Vintagestory.GameContent.BlockEntityFirepit.SetDialogValues(ITreeAttribute dialogTree) in VSSurvivalMod\BlockEntity\Firepit\BEFirepit.cs:line 690
at Vintagestory.GameContent.BlockEntityFirepit.OnSlotModifid(Int32 slotid) in VSSurvivalMod\BlockEntity\Firepit\BEFirepit.cs:line 141
at System.Action`1.Invoke(T obj)
at Vintagestory.API.Common.InventoryBase.DidModifyItemSlot(ItemSlot slot, ItemStack extractedStack) in VintagestoryApi\Common\Inventory\InventoryBase.cs:line 480
at Vintagestory.GameContent.InventorySmelting.DidModifyItemSlot(ItemSlot slot, ItemStack extractedStack) in VSSurvivalMod\Inventory\InventorySmelting.cs:line 116
at Vintagestory.API.Common.ItemSlot.OnItemSlotModified(ItemStack sinkStack) in VintagestoryApi\Common\Inventory\ItemSlot.cs:line 424
at Vintagestory.GameContent.ItemSlotWatertight.ActivateSlotLeftClick(ItemSlot sourceSlot, ItemStackMoveOperation& op) in VSSurvivalMod\Inventory\ItemSlotWatertight.cs:line 103
at Vintagestory.API.Common.InventoryBase.ActivateSlot(Int32 slotId, ItemSlot sourceSlot, ItemStackMoveOperation& op) in VintagestoryApi\Common\Inventory\InventoryBase.cs:line 448
at Vintagestory.API.Client.GuiElementItemSlotGridBase.SlotClick(ICoreClientAPI api, Int32 slotId, EnumMouseButton mouseButton, Boolean shiftPressed, Boolean ctrlPressed, Boolean altPressed) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 979
at Vintagestory.API.Client.GuiElementItemSlotGridBase.OnMouseDownOnElement(ICoreClientAPI api, MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 772
at Vintagestory.API.Client.GuiElement.OnMouseDown(ICoreClientAPI api, MouseEvent mouse) in VintagestoryApi\Client\UI\Elements\Impl\GuiElement.cs:line 638
at Vintagestory.API.Client.GuiComposer.OnMouseDown(MouseEvent mouseArgs) in VintagestoryApi\Client\UI\GuiComposer.cs:line 459
at Vintagestory.API.Client.GuiDialog.OnMouseDown(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 536
at Vintagestory.Client.NoObf.GuiManager.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 394
at Vintagestory.Client.NoObf.ClientMain.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:line 2251
at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonDown(Object sender, MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 220
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 792
at OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg)
at OpenTK.Platform.Windows.WinGLNative.ProcessEvents() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 1554
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 368
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs)
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93Event Log entries containing Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 21.09.2022 15.45.49, Site = , Source = Windows Error Reporting, Message = Fault bucket 1810447698784407166, type 4
Event Name: APPCRASH
Response: Not available
Cab Id: 0Problem signature:
P1: Vintagestory.exe
P2: 1.17.4.0
P3: 6329a6de
P4: KERNELBASE.dll
P5: 10.0.19041.1949
P6: cb12e58e
P7: c000041d
P8: 0000000000034fd9
P9:
P10:Attached files:
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER61.tmp.WERInternalMetadata.xmlThese files may be available here:
\\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_94296fe887fc41c6263dd6bf6a825e14bb6cc6de_4220f55b_1726ad1d-9820-490b-aa72-2e60f49949f2Analysis symbol:
Rechecking for solution: 0
Report Id: 85b8bf96-c49f-468f-8d97-6e3678b3f648
Report Status: 268435456
Hashed bucket: 74a00c3a2f337b9d292000970277ce7e
Cab Guid: 0 }
--------------
{ TimeGenerated = 21.09.2022 15.45.48, Site = , Source = Windows Error Reporting, Message = Fault bucket , type 0
Event Name: APPCRASH
Response: Not available
Cab Id: 0Problem signature:
P1: Vintagestory.exe
P2: 1.17.4.0
P3: 6329a6de
P4: KERNELBASE.dll
P5: 10.0.19041.1949
P6: cb12e58e
P7: c000041d
P8: 0000000000034fd9
P9:
P10:Attached files:
These files may be available here:
\\?\C:\ProgramData\Microsoft\Windows\WER\ReportQueue\AppCrash_Vintagestory.exe_94296fe887fc41c6263dd6bf6a825e14bb6cc6de_4220f55b_1726ad1d-9820-490b-aa72-2e60f49949f2Analysis symbol:
Rechecking for solution: 0
Report Id: 85b8bf96-c49f-468f-8d97-6e3678b3f648
Report Status: 4
Hashed bucket:
Cab Guid: 0 }
--------------
{ TimeGenerated = 21.09.2022 15.45.48, Site = , Source = Windows Error Reporting, Message = Fault bucket 1928217691248925191, type 4
Event Name: APPCRASH
Response: Not available
Cab Id: 0Problem signature:
P1: Vintagestory.exe
P2: 1.17.4.0
P3: 6329a6de
P4: KERNELBASE.dll
P5: 10.0.19041.1949
P6: cb12e58e
P7: c0020001
P8: 0000000000034fd9
P9:
P10:Attached files:
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERFAB4.tmp.WERInternalMetadata.xmlThese files may be available here:
\\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_95ff8f944bf5a8301ef5d97aeba035c8d62ef463_4220f55b_087b4a72-a0ed-4ee6-8a66-3fbe51ccdf1bAnalysis symbol:
Rechecking for solution: 0
Report Id: 5aa2a48d-7802-42cb-aae4-26fbd00f8c87
Report Status: 268435456
Hashed bucket: 1bf0209caeb072250ac267c628841a07
Cab Guid: 0 }This might be fixed in the newest version of A Culinary Artillery
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Sorry for the bombardment
Found that dumplings can be crafted without a filling, and also don't accept fillings.
Fully cracking an egg still gives a cracked egg in hand.
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What is going on?
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Funny thing, i put a cauldron outside and was able to boil fat that way. I just stay away from my dreaded indoor saucepan. Ill try breaking the fire pit and rebuilding it to see if it repeats.
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Also minor thing, how do you crack eggs fully? I will crack whites into one bowl and my arm will be stuck in the cracking animation until i crack yolk into another and then have to mix the two in a saucepan.
I also have immersive crafting, so maybe there is a conflict?
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Can't make breaded fish nuggets of breaded nuggets of cured meat.
Also crash when adding fat and water into a saucepan on a fire pit.
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On 9/14/2022 at 12:40 AM, Maelstrom said:
There's a mod that does exactly this.
Where?
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Ye armour stands should be able to display clothing
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Love it. A Dayz / Zomboid health system would be great.
But don't forget thirst!! We need wells and that brewing system to be more of a life and death situation.
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I know I have probably talked a bit about this in the forums. And Tyron has done a lot in recent updates that has made things like combat a LOT smoother now.
However, small thing, the first person Falx and Spear animations are a little out of sync with the player model's. Which is fine if you click to attack individually for each strike. But if you hold left click, the desync is quite noticeable and jarring. I dont know how this could be fixed especially with the other weapon mods out there but its just a little issue I have noticed.
Like damn I refuse to use the "normal" first person mode. I wanna see my body!
I M M E R S I O N
I LIKE having to chisel slower because I have to move my hands out of the way to see my ART.
I ACTUALLY LIKE seeing my building materials as view obstructing blocks in both my hands as I struggle to place blocks under me.
I LIKE watching my hand actully KNAP that 24th flint arrow head, even if sometimes I have to hold ALT to see what I am doing.
I LOVE the JANK of shooting my bow at any angle that isn't straight ahead.
The amount of detailed player model animations makes this mode so engaging, and I aint changing back to shitty minecraft floating tool gamey mode.
Though in saying that, the desync in holding down left click while attacking is a bit annoying. Oh and maybe having no shield animation. But ye. Love ya work.
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Medieval Expanded has Aurochs (the ancestor of domesticated cows) in the mean time.
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I want to make a pretty home with vertical slab walls. But the light glitches through it, making my house glow in the dark.
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Champion
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I personally do, it adds a lot of immersion to the game to be able to see your body.
I understand there is a lot of jank -- especially concerning combat and crafting (e.g. chiselling, knapping, clay forming and even building) -- but I just cope with the quirks of the system as it stands. For now anyways.
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Honestly, a great idea. And it would make brewing a more central game mechanic where potable water is scarce -- much like in history where weak ales were often a substitute for water where it was unsafe to drink.
Plus minecraft mods have already added thirst mechanics, it would not be too far fetched for a game that prioritises survival and realism such as this. We already have temperature management, logical next step imo.
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Along with the swords being extremely slow now, the new animation makes immersive first person perspective miss half of your sword hits. Overall, with what everyone has said in this thread, melee combat is worse off after this update.
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Please remove the jerking camera while attacking with the spear and sword. It makes melee combat in immersive first person nigh impossible.
As a comparison. Your characters head moves with the axe attack animation, but the immersive first person camera doesn't.
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Where is the update my guy xoxo
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The ability to simply hold right click to block with a sword to partially nwgate damage and lose durability much like early minecraft would add so much to combat in the short term. It can be a temporary update, leading up to a larger combat overhaul, but would make melee combat way more viable. Largely balancing this game away from being a clunky fps.
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Oooo. Add a billhook please. That would fit in really well with this mod, and it would be nice to have more variation in the polearms. It could even double as a fast 5x5 leaf cutter, cheaper and less powerful than the poleaxe (while still only being crafted by high grade materials).
Winter
in Discussion
Posted
pro tip, wild crops are extremely visible in winter as they stay green/amber while the surround environment goes white.
Get gathering. You gon have a huge farm next spring.