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Herbetussy

Vintarian
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Everything posted by Herbetussy

  1. Herbetussy

    Winter

    pro tip, wild crops are extremely visible in winter as they stay green/amber while the surround environment goes white. Get gathering. You gon have a huge farm next spring.
  2. Oh L33t, i know you are sick of bug fixes but...... Possible missing texture on fruitbread? My spelt bread with black currents is glitched.
  3. This might be fixed in the newest version of A Culinary Artillery
  4. Sorry for the bombardment Found that dumplings can be crafted without a filling, and also don't accept fillings. Fully cracking an egg still gives a cracked egg in hand.
  5. 2022-09-15_01-14-10.mp4 Someone on the discord has recorded this phenonmena. (Above video is current behaviour) 2022-09-15_01-19-22.mp4 (this video is old behaviour) What is going on?
  6. Funny thing, i put a cauldron outside and was able to boil fat that way. I just stay away from my dreaded indoor saucepan. Ill try breaking the fire pit and rebuilding it to see if it repeats.
  7. Also minor thing, how do you crack eggs fully? I will crack whites into one bowl and my arm will be stuck in the cracking animation until i crack yolk into another and then have to mix the two in a saucepan. I also have immersive crafting, so maybe there is a conflict?
  8. Can't make breaded fish nuggets of breaded nuggets of cured meat. Also crash when adding fat and water into a saucepan on a fire pit.
  9. Ye armour stands should be able to display clothing
  10. Love it. A Dayz / Zomboid health system would be great. But don't forget thirst!! We need wells and that brewing system to be more of a life and death situation.
  11. I know I have probably talked a bit about this in the forums. And Tyron has done a lot in recent updates that has made things like combat a LOT smoother now. However, small thing, the first person Falx and Spear animations are a little out of sync with the player model's. Which is fine if you click to attack individually for each strike. But if you hold left click, the desync is quite noticeable and jarring. I dont know how this could be fixed especially with the other weapon mods out there but its just a little issue I have noticed. Like damn I refuse to use the "normal" first person mode. I wanna see my body! I M M E R S I O N I LIKE having to chisel slower because I have to move my hands out of the way to see my ART. I ACTUALLY LIKE seeing my building materials as view obstructing blocks in both my hands as I struggle to place blocks under me. I LIKE watching my hand actully KNAP that 24th flint arrow head, even if sometimes I have to hold ALT to see what I am doing. I LOVE the JANK of shooting my bow at any angle that isn't straight ahead. The amount of detailed player model animations makes this mode so engaging, and I aint changing back to shitty minecraft floating tool gamey mode. Though in saying that, the desync in holding down left click while attacking is a bit annoying. Oh and maybe having no shield animation. But ye. Love ya work.
  12. Does this ruin the insulation bonus for rooms? I have beem adding chimneys to all my homes, but obviously, there is a hole in my buildings now.
  13. Medieval Expanded has Aurochs (the ancestor of domesticated cows) in the mean time.
  14. I want to make a pretty home with vertical slab walls. But the light glitches through it, making my house glow in the dark.
  15. I personally do, it adds a lot of immersion to the game to be able to see your body. I understand there is a lot of jank -- especially concerning combat and crafting (e.g. chiselling, knapping, clay forming and even building) -- but I just cope with the quirks of the system as it stands. For now anyways.
  16. Honestly, a great idea. And it would make brewing a more central game mechanic where potable water is scarce -- much like in history where weak ales were often a substitute for water where it was unsafe to drink. Plus minecraft mods have already added thirst mechanics, it would not be too far fetched for a game that prioritises survival and realism such as this. We already have temperature management, logical next step imo.
  17. Along with the swords being extremely slow now, the new animation makes immersive first person perspective miss half of your sword hits. Overall, with what everyone has said in this thread, melee combat is worse off after this update.
  18. Please remove the jerking camera while attacking with the spear and sword. It makes melee combat in immersive first person nigh impossible. As a comparison. Your characters head moves with the axe attack animation, but the immersive first person camera doesn't.
  19. The ability to simply hold right click to block with a sword to partially nwgate damage and lose durability much like early minecraft would add so much to combat in the short term. It can be a temporary update, leading up to a larger combat overhaul, but would make melee combat way more viable. Largely balancing this game away from being a clunky fps.
  20. Oooo. Add a billhook please. That would fit in really well with this mod, and it would be nice to have more variation in the polearms. It could even double as a fast 5x5 leaf cutter, cheaper and less powerful than the poleaxe (while still only being crafted by high grade materials).
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