Jump to content

CyberFrog

Vintarian
  • Posts

    4
  • Joined

  • Last visited

Everything posted by CyberFrog

  1. Thank You, although it's not exactly what I had in mind, it solves my issue and saves me lots of time. This is what I've been looking for.
  2. Hello fellow players, I'd like to experience the game to the fullest but it seems impossible given the amount of time needed to grow crops and breed animals, such as goats, for milk. Therefore I was thinking if it'd be possible to run the world in the background while my computer is on, without being in the world as a player and without logging into the game. I reckon it'd have something to do with servers, however I am quite illiterate in that manner and I'd appreciate any assistance so I can enjoy this wonderful game without having to spend 50 hours to build a windmill. That's why I'd like to know if it's possible to set up such a thing and how to do it, if possible. Any help is appreciated. Thank you.
  3. In my opinion the problem with modern games is that they have too many features, for an example like No Man's Sky that was ""fixed"" (and now you can build bases, ride alien creatures and have 3 different space cars as far as I know, which is not the game I bought before the ""fix"", however it seems that this type of game appeals to a wider audience). Of course one could argue that it's not a bad thing, but nevertheless I do not support the idea of having too many items that serve the same purpose in Vintage Story.
  4. I'd like to address a couple of issues I've found with this game, especially the features implemented by the most recent update. The first issue is that rifts appear too often. The only thing they really do is just being an inconvenience. No matter where I go, I cannot walk for 3 minutes without hearing the sounds of a rift. I find it annoying and simply unimmersive that everywhere I go I encounter an otherwordly entity that is supposed to be something the player should fear, but is not. This even happens on medium rift activity which is present 90% of the time. Many people probably don't have a problem with this and I understand, but in my opinion the second issue is that there are simply too many shrooms. I'd find it better to leave the number of distinctive mushroom species at 5 or 6, maybe even 12 but 30 is just way too much. It actually blows my mind that someone thought it was a good idea. I fear that this game will become eversaturated with vanilla additions which will turn it into a mainstream mess that everyone hopes for. The last issue is that this game has severe logical problems. A lot of actions are completely counter-intuitive, for example that digging out a forest floor and placing it again, creating "medium-fertility soil" makes the soil have 0% of everything, water and PKN. At first I thought that it's a feature and you're supposed to dig out the forest floor to "plow it" before planting seeds, but after I've noticed that the soil is just dead and has nothing in it I ragequited because I've just had enough. This makes the idea of deforestation useless since you'll just be left with dead soil without trees, and I find the sole idea of "soil hunting" unimmersive and just absurd. There is also a problem that the player is only able to transport water via a bucket, made from wooden planks. Really? Seriosuly? It may work in game-made mechanics, but are you telling me that the primordial man had not a way to trasport water? The player should be able to transport water with clay pots or something. This would require a rework of some in-game systems, but this is the most intuitive way of doing it. Thank you for your attention.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.