I'd like to address a couple of issues I've found with this game, especially the features implemented by the most recent update.
The first issue is that rifts appear too often. The only thing they really do is just being an inconvenience. No matter where I go, I cannot walk for 3 minutes without hearing the sounds of a rift. I find it annoying and simply unimmersive that everywhere I go I encounter an otherwordly entity that is supposed to be something the player should fear, but is not. This even happens on medium rift activity which is present 90% of the time.
Many people probably don't have a problem with this and I understand, but in my opinion the second issue is that there are simply too many shrooms. I'd find it better to leave the number of distinctive mushroom species at 5 or 6, maybe even 12 but 30 is just way too much. It actually blows my mind that someone thought it was a good idea. I fear that this game will become eversaturated with vanilla additions which will turn it into a mainstream mess that everyone hopes for.
The last issue is that this game has severe logical problems. A lot of actions are completely counter-intuitive, for example that digging out a forest floor and placing it again, creating "medium-fertility soil" makes the soil have 0% of everything, water and PKN. At first I thought that it's a feature and you're supposed to dig out the forest floor to "plow it" before planting seeds, but after I've noticed that the soil is just dead and has nothing in it I ragequited because I've just had enough. This makes the idea of deforestation useless since you'll just be left with dead soil without trees, and I find the sole idea of "soil hunting" unimmersive and just absurd. There is also a problem that the player is only able to transport water via a bucket, made from wooden planks. Really? Seriosuly? It may work in game-made mechanics, but are you telling me that the primordial man had not a way to trasport water? The player should be able to transport water with clay pots or something. This would require a rework of some in-game systems, but this is the most intuitive way of doing it.
Thank you for your attention.