I'm new to the game, and even though I know it's not supposed to be a hack and slash game or anything like that, the "combat" does frustrate me quite a bit.
Not saying the game needs to have top-tier combat, but considering how dangerous the world is right from the start, it should at least be less janky than it currently is IMO.
I haven't played long enough to see what all of the weapon options are and how they all feel, but for example the first club is VERY ineffective, not because it's so weak but because of the way hit detection works. The game does not make use of proper collision detection based on the way the weapon swings, so if your crosshair is even a pixel off you will just completely miss the target even if it looks like you should have hit it. This just makes it feel janky, you're swinging a club not poking at an enemy with a needle. This issue applies to everything else of course just because of the way hit detection works.
Spears feel a bit better because you actually are poking at something and can throw them, but the issue I sometimes run into with them is somehow enemies can hit me with close ranged attacks even though they are out of range from my spear attack. Makes no sense when a wolf bites me before I can poke it in the face with a long spear. Also another issue is the window to register a hit from an attack is very small right at the beginning of the attack, making it very unforgiving with how accurate you need to be without proper collision detection.
Again, not saying this game needs a very advanced combat system, but with things like proper collision detection and animations for the weapons, tweaks to enemy AI, and a few other minor changes, defending yourself against the enemies of the world could feel a whole lot better.