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Everything posted by Samoja
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So currently there are, as far as I can tell, 2 village mods. VS Village and NDL Villagers. But I had an idea for a village mod that works somewhat differently. And allows you to follow in Saint Tobias footsteps. It would start by you finding a pre generated stone age village, people would be using stone tools and living in huts made of packed dirt and straw, Now you would need to earn their trust before they let you do anything else for them. One idea I had was that, come winter, the tribe would be facing starvation, because they haven't even mastered pottery yet so they have no way to store food effectively. They would also only have access to turnips and rye as far as crops go. By entering a village during winter you would be able to pick up a quest to provide the village with certain amount of food to stave off starvation. Doing so would unlock a series of quests that would let you slowly upgrade and expand the village. For example you could bring them some more seeds to diversify their crops, or some clay to make pottery with. Eventually they would ask you to bring them some copper so they can start making tools. The important thing here is that the village would expand on their own. You are just providing them with what they lack. Other mods seem to put the onus entirely on the player to do everything. Eventually the villagers would start trading their new goods, food, metals, pottery. Possibly the village would have a specialization based on the resources available in the area, allowing for trade between different villages(selling wood and coal in the forested area for example, buying iron if density of iron is low or non existent nearby). Their packed dirt houses would be replaced with wattle and daub, and more prominent structures would even be made of stone, once metals are introduced. Villagers could also be attacked by bandits when player is nearby, and you would need to help defend them. You could also arm them with weapons to fight against bandits. If the bandits are successful they would reduce population of the village and knock it down a few pegs on the tech ladder, undoing some of your progress.
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Just something I was thinking about, domestic pigs develop bristles like wild boar when they go feral. It would be cool to see domesticated pigs slowly go from brown to pink over the course of generations, possibly with increase in meat production as well. I don't really know what sort of visible change other animals may go trough, maybe for goats it would lead to reduction in horns, chicken could get bigger and plumper etc.
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So to break up the boredom of the long winter i begun decorating the walls of my bedroom with the chisel. I gathered blocks of the few materials and polished them, then i started working. I figured one block of most materials will be more than enough. After all 16*16*16 that's over 4000 voxels of any individual material. Apparently not. I need a full block of each material even if all i want to do is a small trim in that color. Please make it so when we drop a block in the chisel it simply adds 4096 voxels of that material and then count down any time we use that material. It would allow us to be way more creative in survival especially with such incredibly hard to obtain blocks like metal. Gold trim would be amazing on the blocks but using a full block of gold for it in survival is actually insane.
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So i brewed my first batch of wine. Then i chugged a liter of wine and... Nothing, i think i was a little tipsy for a second there but i couldn't really tell. If you chugged a liter of wine IRL you would get very drunk, unless you are a heavy drinker and built up a serious tolerance. I was hoping somebody could make a mod that would increase alcohol potency about 10x. Some glasses that would allow you to split alcohol into smaller, 0.1 and 0.2 liter portions would be nice too, so your only option wasn't to chug a liter out of the food bowl.
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Just something i was thinking about. Wouldn't it be cool to find a primitive village out there and be their Tobias? When you find the village it would be made up of a bunch of low huts made of packed dirt and thatch rooves. Something like this: https://www.davidwillis.info/wp-content/uploads/chiltern-iron-age-roundhouse.jpg Villagers would all be using stone tools, stone spears and simple bows with stone arrows. Village would be divided into male hunters and female gatherers. After doing a few things for them they would accept you as their leader (one idea i had was that when the player finds the village all the hunters are missing, having been driven into a nearby cave during a hunt by a pack of wolves. By killing all the wolves solo the player would prove themselves a powerful warrior to the locals). From that point on you could make improvements to the village, building multiblock structures to accomplish certain things. Some structures like a food store would allow the village to slowly expand over time, other structures like blacksmith or farms (both fields and animal pens) would assign some of the villagers to roles like farmer or blacksmith, and let player trade with them. Armory would allow the player to add weapons and armor to the village stores. Any male villager could be interacted with and temporarily recruited as either a hunter or warrior, and would get equipped accordingly (Hunters would take light armors like leather and bows, while warriors would equip best armors available and whatever weapon player selects). Any villager that reaches 0 hp could be revived using a bandage of some sort, but if they are not revived in time they die permanently. When assembling a warband player could raid other villages they find (player can only lead one village) and steal their stuff or kidnap their people. Kidnapped people would take some time to switch allegiance to your village but could be persuaded to if your village is much more impressive than the one they came from. You can also form trade links with other villages, and again, if your village is much more impressive you could ask villagers from that other village to leave their village and move to yours. This two ways of swelling your population would be only viable ways to expand your village in short timespan. Villagers would have children but those children would need years to reach maturity.
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I love you man.
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Historically arrows were always transported in barrels. In this game we can put arrows into any container we want. And i checked, they can be put in barrels too but you don't see them in said barrel. It would be neat if arrows were visible in a barrel and perhaps even allow to retrieve them one at a time when shift right clicking on a barrel full of arrows. This would be mostly cosmetic change, allowing us to display our arrows in our armouries or on castle walls and the like.
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Maybe just one special village, i don't think it would be outside of the realm of possibility for the seraphs to band together if they can find one another, as you said, humans would never accept them, so it's reasonable they would gravitate towards each other. I don't see you being able to integrate fully into a human settlement, that's why i suggested a seraphim exclusive village.
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So apparently in lore there are actual Seraphim villages besides normal human villages. Now i suspect this may be just a nod to multiplayer. But i think it would be really neat if actual Seraphim villages were implemented. What would be different with this villages is they would allow the player to actually move in and become a part of the community. Unlike human villages that would never accept you, a Seraphim village would let you buy a plot of land within their claimed zone which would then be available for you to build on. More importantly you could actually pick up a trade. Like smith or baker. There would be traders in the village selling raw materials for cheaper than merchants, and other traders buying end products. It would be calculated so you could actually make enough money just buying for example copper, tin and charcoal, smithing bronze tools and selling them, to not only recoup the cost of material but also be able to afford food and some extra on top. It would be really neat if the player who found one of this villages could opt out of gathering materials and farming for food altogether, and specialize in one task.