So I'm not sure where to put this discussion but ot has suggestions so I guess here? Its my impressions, so far, and things I would like to see.so I just started playing the game. as in literally three days ago. and as of yet I am only very early bronze (just casted a pick, hammer and anvil with 3 bronze ingots to spare) so some of my ideas/critiques could be something I just haven't gotten to yet. So far I love the game but I do have some critiques/suggestions/things I would like to see. So one big thing is that I like the sanity (I know its "temporal stability" shhhh) mechanic and phasing in to the "rust world" is cool but I would really like if in addition to this you could actually go to a seperate "rust world" dimension (like the twilight forest or something) where theres.... idk stuff? (ruins, unique flora or lack thereof, themed stuff to go with the lore idk) with regards to enemies I think its very cool that there are different variations depending on... something? so far I can assume "surface" enemies only spawn on the surface and "deep" enemies only spawn underground but idk the exact details. but its nice that it isn't just the same enemy copy pasted 100 times. And I enjoy that the enemies and animals have working braincells so that they will throw rocks if they can't get to you, or run away/reposition if youre just on a pillar or something rather than the other block game where 80% of the ai is "move toward player" even if it means just smashing their face against a wall while they get stabbed. I like that the enemies behave differently bowtorn purposely try to move away from you (instead of just shooting you pointblank and dying) the drifters charge abd throw rocks, and the spider crack fiends (I dont remember their name) seem to do hit and run to distract you for other enemies/make it harder to fight them. that being said I would like it if there were more types of enemies, however as I understand it the spider crack fiend is a new enemy so they are doing exactly that anyway. My only other issue with enemies is that I wish they were a more prevalent threat. as in they are more commonly about. underground they seem mostly common but above ground they only seem to spawn around portal things and Ill go like 5 or 6 days with no monsters above ground (now I do have a few torches and I know they make the portals less common around your base, I only have them so I can see what I am doing but even so they hardly appear even away from my house. itd be cool to have an option to set a minimum/increase activity of rifts or an option so the monsters just spawn at night without rifts needed. (I just want them to be more common, I have no complaints about their threat when they are there as Ive been curbstomped plenty of times by them) so traders are annoying to me, not because of any reason except its dificult to find a treasure hunter. So I want to find a treasure hunter because apparently thats how I start/do the story quest(s)? but finding traders is dificult and I've yet to find a treasure hunter. I feel like it'd be nice if you could ask a trader about other traders and they can give you a random traders location on your map (or coordinaes if you disabled the map) just so you aren't wandering trying to find the guy you need. Another problem is that travel is just kind of boring/annoying there isn't much to find while exploring minerals if you're prospecting or traders. But ruins so far seem largely uninteresting, find sone bony soil or cracked vessels and move on. (it'd be nice if you could get a mount earlier than after doing a quest(s?) for the treasure hunter so you can find the guy.) also I am sad that theres no minecart, now I understand that you get teleporters later but looking at the recipes they look waaaaaay past what I have access to now (plus minecarts are fun) and itd be nice if I didnt have to scale seven mountains and swim through fifteen oceans every time I want to go to my tin/bisth mine. (I did find a broken translocator (havent fixed it though) and a weird brick cylinder building that had a water vortex pool thing in it which was cool though) Water seems to have a really cool setup with no mechanics, it iften seems that rivers/lakes are extremely deep and cool to explore (better with a lantern) but I have yet to find any way to extend breath underwater other than mining a hole or any way to swim better (like flippers) it'd be cool to be able to make a diving suit. (also itd be cool to have water enemies) A big complaint I do have however is leather making. Now I enjoy the realisticish and complicated mechanics of the game (heating and smithing/manually making clay/etc) but waiting ~6 real life hours (I usually don't sleep because theres ni monsters to make me want to fastforward time when I could be progressing before the next temporal storm) just to get like 4 leather because the pelts will expire is just not enjoyable. though i also hate waiting. speaking of leather a big complaint (compounded by the lengthy leathermaking process) is that chainmail needs a leather base which makes no sense. while plate usually has straps etc so it makes sense chainmail traditionally, like 95% of the time was just chain without any cloth/leather necessary (though it often was worn with cloth for displaying crests/colors/etc) also a strange bug I found is that if you jump when hitting the ground you will negate/take less fall damage for some reason. Also traders mention villages and sell armor referencing knights, which would mean kingdoms or at least feudal lords but I have yet to find one. also strangley merchants just have nithing to say about temporal storms, I feel like itd definitely be something that came up in conversation. lastly I cant tame wolves, like I dont even want it for combat I just like dogs and am sad that I cant have one. There will likely be more suggestions/impressions but I will write it later, I'm about to go to bed lol.