Ryjhan
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Posts posted by Ryjhan
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I've noticed that once you've soaked and peeled a cassava root, as long as you keep the prepared roots in a cellar they simply never spoil, having a listed duration of infinity days, and won't dry out since they're not in "open storage." This property also extends to cassava stew, allowing me to keep unsealed crocks of it or even just a full cooking pot in my cellar indefinitely. Is this the intended payoff for a crop that takes almost a month to grow and requires extra prep on top to make edible, or just a quirk of the drying mechanic?
XLib and XSkills
in Mod Releases
Posted
I attempted to use the mod on version 1.19.0-rc4 and got the following error
Running on 64 bit Windows 10.0.19045.0 with 16312 MB RAM
Game Version: v1.19.0-rc.4 (Unstable)
12/31/2023 9:01:16 AM: Critical error occurred in the following mod: xskills@0.7.5
Loaded Mods: game@1.19.0-rc.4, creative@1.19.0-rc.4, survival@1.19.0-rc.4, workbenchexpansion@1.8.0, xskills@0.7.5
System.NullReferenceException: Object reference not set to an instance of an object.
at XSkills.NightVisionRenderer.OnRenderFrame(Single deltaTime, EnumRenderStage stage)
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 199
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 799
at Vintagestory.Client.NoObf.ClientMain.RenderAfterFinalComposition(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 952
at Vintagestory.Client.GuiScreenRunningGame.RenderAfterFinalComposition(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 219
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 674
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 649
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 78
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 317
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Event Log entries for Vintagestory.exe, the latest 2
==================================
{ TimeGenerated = 12/31/2023 9:00:01 AM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.19.0.0, time stamp: 0x65310000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x1c70
Faulting application start time: 0x01da3bf98a3e1146
Faulting application path: D:\games\Vintage Story\Vintagestory.exe
Faulting module path: D:\games\Vintage Story\Lib\openal32.dll
Report Id: 27e11ae1-3230-438f-808b-238e81a9621d
Faulting package full name:
Faulting package-relative application ID: }
--------------
{ TimeGenerated = 12/31/2023 8:56:31 AM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.19.0.0, time stamp: 0x65310000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x94
Faulting application start time: 0x01da3bf787895fea
Faulting application path: D:\games\Vintage Story\Vintagestory.exe
Faulting module path: D:\games\Vintage Story\Lib\openal32.dll
Report Id: 49b30831-b4d3-473c-8e75-a41898c851b6
Faulting package full name:
Faulting package-relative application ID: }