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Ryjhan

Vintarian
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Wolf Bait

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  1. I attempted to use the mod on version 1.19.0-rc4 and got the following error Running on 64 bit Windows 10.0.19045.0 with 16312 MB RAM Game Version: v1.19.0-rc.4 (Unstable) 12/31/2023 9:01:16 AM: Critical error occurred in the following mod: xskills@0.7.5 Loaded Mods: game@1.19.0-rc.4, creative@1.19.0-rc.4, survival@1.19.0-rc.4, workbenchexpansion@1.8.0, xskills@0.7.5 System.NullReferenceException: Object reference not set to an instance of an object. at XSkills.NightVisionRenderer.OnRenderFrame(Single deltaTime, EnumRenderStage stage) at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 199 at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 799 at Vintagestory.Client.NoObf.ClientMain.RenderAfterFinalComposition(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 952 at Vintagestory.Client.GuiScreenRunningGame.RenderAfterFinalComposition(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 219 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 674 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 649 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 78 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 317 at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93 Event Log entries for Vintagestory.exe, the latest 2 ================================== { TimeGenerated = 12/31/2023 9:00:01 AM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.19.0.0, time stamp: 0x65310000 Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad Exception code: 0x40000015 Fault offset: 0x00000000000df046 Faulting process id: 0x1c70 Faulting application start time: 0x01da3bf98a3e1146 Faulting application path: D:\games\Vintage Story\Vintagestory.exe Faulting module path: D:\games\Vintage Story\Lib\openal32.dll Report Id: 27e11ae1-3230-438f-808b-238e81a9621d Faulting package full name: Faulting package-relative application ID: } -------------- { TimeGenerated = 12/31/2023 8:56:31 AM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.19.0.0, time stamp: 0x65310000 Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad Exception code: 0x40000015 Fault offset: 0x00000000000df046 Faulting process id: 0x94 Faulting application start time: 0x01da3bf787895fea Faulting application path: D:\games\Vintage Story\Vintagestory.exe Faulting module path: D:\games\Vintage Story\Lib\openal32.dll Report Id: 49b30831-b4d3-473c-8e75-a41898c851b6 Faulting package full name: Faulting package-relative application ID: }
  2. I've noticed that once you've soaked and peeled a cassava root, as long as you keep the prepared roots in a cellar they simply never spoil, having a listed duration of infinity days, and won't dry out since they're not in "open storage." This property also extends to cassava stew, allowing me to keep unsealed crocks of it or even just a full cooking pot in my cellar indefinitely. Is this the intended payoff for a crop that takes almost a month to grow and requires extra prep on top to make edible, or just a quirk of the drying mechanic?
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