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Patrick Short

Vintarian
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Everything posted by Patrick Short

  1. Ancient Tools Animal Cages armor rework Armor repair BetterBackpacks Bettercrates bushmeat pemmican cellar door foundry from golden combs helve hammer extensions knapping mastery more dry grass neoadditions orepulverizer pet ai primitive survival ranged weapons rock blocks mod simple elevator trade'o'mat useful stuff viescraft vsmovement wolf taming zeekea aut map markers bullseye carrycapacity farmland drops soil hud clock medieval expansion prospectinfo stone quarry teleportation runes visually glowing arrows and spears workbench expansion anvil metal recovery+ richer than dirt stick crafting I had xskills install before wasnt a new update and that broke the game before.
  2. I use the immersive mouse and when shift click while crafting or even moving things I sometimes lose items. Harvesting my bees too. I lost most of a harvest of spelt.
  3. I crash when placing a full crock even have part of a shelf full of crocks that crash my game. Running on 64 bit Windows with 16 GB RAM Version: v1.15.9 (Stable)11/26/2021 8:55:10 PM: Critical error occurred System.InvalidOperationException: OnBlockPlaced stack copy failed. Trying to set 7 stacks on an inventory with 6 slots at Vintagestory.GameContent.BlockEntityContainer.OnBlockPlaced(ItemStack byItemStack) at Vintagestory.GameContent.BlockEntityCrock.OnBlockPlaced(ItemStack byItemStack) at Vintagestory.Client.NoObf.ClientWorldMap.SpawnBlockEntity(String classname, BlockPos position, ItemStack byItemStack) at Vintagestory.API.Common.Block.OnBlockPlaced(IWorldAccessor world, BlockPos blockPos, ItemStack byItemStack) at Vintagestory.Common.BlockAccessorRelaxed.SetBlock(Int32 blockId, BlockPos pos, ItemStack byItemstack) at Vintagestory.API.Common.Block.DoPlaceBlock(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel, ItemStack byItemStack) at Vintagestory.GameContent.BlockBehaviorHorizontalOrientable.TryPlaceBlock(IWorldAccessor world, IPlayer byPlayer, ItemStack itemstack, BlockSelection blockSel, EnumHandling& handling, String& failureCode) at Vintagestory.API.Common.Block.TryPlaceBlock(IWorldAccessor world, IPlayer byPlayer, ItemStack itemstack, BlockSelection blockSel, String& failureCode) at Vintagestory.Client.NoObf.ClientMain.OnPlayerTryPlace(BlockSelection blockSelection, String& failureCode) at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnBlockBuild(BlockSelection blockSelection, Block onBlock, String& failureCode) at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt) at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) at _rnlVSzJ2AGPu2719D3re8Z7kN2c._TshCCJvNc6laaisiRTK6RNaXWQ1A(Single ) at _o0lbNJXQO06me4d8j661Kh7y0zO._HmSBpw6fP4XFLEcv29tc0ifOKYvb(Single ) at _o0lbNJXQO06me4d8j661Kh7y0zO._3U99eoPu0PaDLPVrL8tfzH5UDEJ(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) at OpenTK.GameWindow.DispatchRenderFrame() at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) at _M48MnHH5BAvHUzcYoEuchRW0acb._e0atQ8VmmvgBK7zb3Yh4iDqOiHY(_UGHNIsOGTJBe1BTRXYmLwHTbmS , String[] ) at _xNqQDGqRsRSMIeuzt2MHKQHDzSd._e0atQ8VmmvgBK7zb3Yh4iDqOiHY(ThreadStart ) -------------------------------
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