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Patrick Short

Vintarian
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Posts posted by Patrick Short

  1. Ancient Tools

    Animal Cages

    armor rework

    Armor repair

    BetterBackpacks

    Bettercrates

    bushmeat pemmican

    cellar door

    foundry

    from golden combs

    helve hammer extensions

    knapping mastery

    more dry grass

    neoadditions

    orepulverizer

    pet ai

    primitive survival

    ranged weapons

    rock blocks mod

    simple elevator

    trade'o'mat

    useful stuff

    viescraft

    vsmovement

    wolf taming

    zeekea

    aut map markers

    bullseye

    carrycapacity

    farmland drops soil

    hud clock

    medieval expansion

    prospectinfo

    stone quarry

    teleportation runes

    visually glowing arrows and spears

    workbench expansion

    anvil metal recovery+

    richer than dirt

    stick crafting

     

     

    I had xskills install before wasnt a new update and that broke the game before.

     

  2. I crash when placing a full crock even have part of a shelf full of crocks that crash my game.

     

    Running on 64 bit Windows with 16 GB RAM
    Version: v1.15.9 (Stable)11/26/2021 8:55:10 PM: Critical error occurred
    System.InvalidOperationException: OnBlockPlaced stack copy failed. Trying to set 7 stacks on an inventory with 6 slots
       at Vintagestory.GameContent.BlockEntityContainer.OnBlockPlaced(ItemStack byItemStack)
       at Vintagestory.GameContent.BlockEntityCrock.OnBlockPlaced(ItemStack byItemStack)
       at Vintagestory.Client.NoObf.ClientWorldMap.SpawnBlockEntity(String classname, BlockPos position, ItemStack byItemStack)
       at Vintagestory.API.Common.Block.OnBlockPlaced(IWorldAccessor world, BlockPos blockPos, ItemStack byItemStack)
       at Vintagestory.Common.BlockAccessorRelaxed.SetBlock(Int32 blockId, BlockPos pos, ItemStack byItemstack)
       at Vintagestory.API.Common.Block.DoPlaceBlock(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel, ItemStack byItemStack)
       at Vintagestory.GameContent.BlockBehaviorHorizontalOrientable.TryPlaceBlock(IWorldAccessor world, IPlayer byPlayer, ItemStack itemstack, BlockSelection blockSel, EnumHandling& handling, String& failureCode)
       at Vintagestory.API.Common.Block.TryPlaceBlock(IWorldAccessor world, IPlayer byPlayer, ItemStack itemstack, BlockSelection blockSel, String& failureCode)
       at Vintagestory.Client.NoObf.ClientMain.OnPlayerTryPlace(BlockSelection blockSelection, String& failureCode)
       at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnBlockBuild(BlockSelection blockSelection, Block onBlock, String& failureCode)
       at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt)
       at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt)
       at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt)
       at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt)
       at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt)
       at _rnlVSzJ2AGPu2719D3re8Z7kN2c._TshCCJvNc6laaisiRTK6RNaXWQ1A(Single )
       at _o0lbNJXQO06me4d8j661Kh7y0zO._HmSBpw6fP4XFLEcv29tc0ifOKYvb(Single )
       at _o0lbNJXQO06me4d8j661Kh7y0zO._3U99eoPu0PaDLPVrL8tfzH5UDEJ(Single )
       at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
       at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
       at OpenTK.GameWindow.DispatchRenderFrame()
       at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
       at _M48MnHH5BAvHUzcYoEuchRW0acb._e0atQ8VmmvgBK7zb3Yh4iDqOiHY(_UGHNIsOGTJBe1BTRXYmLwHTbmS , String[] )
       at _xNqQDGqRsRSMIeuzt2MHKQHDzSd._e0atQ8VmmvgBK7zb3Yh4iDqOiHY(ThreadStart )
    -------------------------------

     

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