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Chumber

Very Important Vintarian
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Posts posted by Chumber

  1. On 5/5/2022 at 3:39 PM, Rahjital said:

    Hi, sorry about the issues and thank you very much for the report! I haven't managed to trigger the crash in multiplayer yet, but I have a decent idea of what might be causing it now and will release a patch for it shortly :)

    I don't know if this helps or not but I have a little more info regarding the same crash:

    A day or two after Bullseye 2.3 released, I updated my server from 2.2. After rebooting the server, I experienced this crash several times. I did some snooping and deleted the old version locally from my ModsByServer folder, and restarted my server instance a couple times. Eventually, something triggered and the crash stopped until today.

    A couple friends also play on this server, but none had used a bow or spear (it happens with either, and likely the sling too but I haven't tested), until today when someone tried to see if they could be held by an armor stand. Immediate client crash and boot from server. I had him follow what I did, no dice. Then I tried, and I also crashed. So it went away for a bit and then came back. The error message given is more or less the same. Here's what's produced server-side each time:
     

    Spoiler

    [39;49m[33m17:25:15 [Server Warning] Exception at client 24. Disconnecting client.
    [39;49m17:25:15 [Server Event] Player Lithos got removed. Reason: Threw an exception at the server
    [39;49m[31m17:25:15 [Server Error] System.NullReferenceException: Object reference not set to an instance of an object
      at Bullseye.EntityBehaviorAimingAccuracy.OnAimingChanged () [0x0002e] in <bb88f300da40455d93efe9778e708c86>:0 
      at Vintagestory.API.Datastructures.SyncedTreeAttribute.MarkPathDirty (System.String path) [0x0002c] in <0e4a7b5cab644d0da9e4f27ccd6e0015>:0 
      at Vintagestory.API.Datastructures.SyncedTreeAttribute.SetInt (System.String key, System.Int32 value) [0x00008] in <0e4a7b5cab644d0da9e4f27ccd6e0015>:0 
      at Bullseye.ItemRangedWeapon.OnHeldInteractStart (Vintagestory.API.Common.ItemSlot slot, Vintagestory.API.Common.EntityAgent byEntity, Vintagestory.API.Common.BlockSelection blockSel, Vintagestory.API.Common.EntitySelection entitySel, System.Boolean firstEvent, Vintagestory.API.Common.EnumHandHandling& handling) [0x0009d] in <bb88f300da40455d93efe9778e708c86>:0 
      at Vintagestory.API.Common.CollectibleObject.OnHeldUseStart (Vintagestory.API.Common.ItemSlot slot, Vintagestory.API.Common.EntityAgent byEntity, Vintagestory.API.Common.BlockSelection blockSel, Vintagestory.API.Common.EntitySelection entitySel, Vintagestory.API.Common.EnumHandInteract useType, System.Boolean firstEvent, Vintagestory.API.Common.EnumHandHandling& handling) [0x00018] in <0e4a7b5cab644d0da9e4f27ccd6e0015>:0 
      at Vintagestory.Server.ServerSystemInventory.HandleHandInteraction (_u8fJ3xSYrMFV8OURoSBAcBM3JtF packet, Vintagestory.Server.ConnectedClient client) [0x00245] in <8316c93e98ed421da4237893dc4beacf>:0 
      at Vintagestory.Server.ServerMain.HandleClientPacket (Vintagestory.Server.ConnectedClient client, System.Byte[] data) [0x0005a] in <8316c93e98ed421da4237893dc4beacf>:0 
      at Vintagestory.Server.ServerMain.ProcessNetMessage (Vintagestory.Common.NetIncomingMessage msg, Vintagestory.Common.NetServer mainSocket) [0x00150] in <8316c93e98ed421da4237893dc4beacf>:0 

     

    Hope this helps.

    • Thanks 1
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