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Grelf

Vintarian
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  1. I was having this problem on my MP server 1.21.6 .. This worked. I went into creative, cycled through the flying modes with F3 until it was off and then back into Survival. Translocators now working.
  2. FYI, dumping into a chest and using WE to export/import worked just fine.
  3. Thanks .. I will try the dumping into a chest. I haven't looked into the implementation in detail, but I suspect each server has a somewhat unique registry of block/item ids. I suspect this list is generated when the world is generated and the system/mods register their blocks/items. If this registration is not deterministic (asynchronous), then the block/item ids may not align with that of other servers. If the chest dumping doesn't work due to the same issue, then I will have to go into Creative. The other solution would be to write a mod/utility that will retrieve the item names/ids from the "old world" and map them to the "new world" and update the player inventories. I've been looking into the serialized data using 010Editor and have a template working that is parsing the inventory without using the VintageStory APIs. I'll look into the APIs as well.
  4. I have a private server where I've spent 3 in-game years slowly building. I wanted to upgrade to 1.21 as well as add in rivers and change some of the settings for BetterRuins. I only care about a 20 chunk area of the world with my main base. I couldn't find an easy/reliable way of deleting everything around my base and regenerating the chunks ... /db prune keeps crashing the instance. So I decided to start a new world and cloned my base into it. Other than some tree-limbs not rotating properly, most everything looks ok. However, I am having an issue with the player data. I wanted to keep my seraphim and items, so I stopped the instance, and used SQLite to copy the playerdata from the old instance to the new one. Everything is wrong. All of the tools in my hotbar (pick, shovel, axe, etc) were converted to ore chunks and storage bags gone, etc. Seems like the block IDs are wrong. If I copy the 1.20 world and start it locally with 1.21, the remapping seems to be fine and everything carries over. But even copying this updated data results in the same issue. Is there any way of resolving this short of going into creative and giving myself everything, one item at a time .. setting durability, etc. Thanks.
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