I’ve been testing RC3 with a new world and have some concerns and suggestions regarding the hunter class. The aiming changes made spear hunting feel incredibly sluggish during my first hunt. Even with the hunter's accuracy buffs, the increased wind up time made it feel like I was fighting the UI rather than the prey. The accuracy bonus felt wasted because the time to steady your aim was so slow that the prey was already on top of me before I could even take a quality shot. It forces you to stand perfectly still for far too long which kind of breaks the flow of a skilled hunt and is not as fun as in the current stable version.
By the time I finally dispatched the wild boar I discovered that I could not oil the hide without cooking the fat first? Needing a cooking pot just to oil a hide feels like friction for no good reason to me. It's just one more thing that is now locked behind finding clay and felt a bit out of place for a nomadic sort of class and the way that I play it. In fairness, I always want to find clay as soon as possible, but it means I now have to stop and hunt for it just to do basic processing of a kill. If the goal of this change was realism, I should point out that raw fat has historically been used for hides without needing a cooking pot.
To address the aiming issue, I suggest that the hunter’s 30% accuracy bonus should also apply to the aiming speed. This would allow the hunter to maintain the role of an agile fighter while still leaving the slower more deliberate aiming for the other classes.
Regarding the fat rendering, is there a reason for this requirement other than slowing the players progress? If not, I would suggest allowing raw fat as in previous versions, and perhaps adding a perk if you use the rendered fat. Since pelts are most often used for clothing, perhaps using rendered fat would add a warmth or durability bonus for example.
Anyway, I'm enjoying experimenting with the new update and just wanted to offer my two cents and a big thank you to the developers for a wonderful game!