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SongAngel

Vintarian
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  1. Hi and thanks for the reply. After reading the responses of others I can agree that the spears were a bit OP and while I feel that was mostly due to the auto reload mechanic rather than the aim time, they chose to handle it this way and it is what it is and I can adapt to it. However, I still feel that locking pelt production behind obtaining clay does not add any value to the game and is just friction for frictions sake or perhaps a tech gate designed to force the player to enter the pottery age sooner, who knows. In general I like open world games that do not force you down a particular path and if I decide to be a nomad for a longer period of time before finding clay, then that's my play style and I consider that fun. Overall, it's not about realism for me either but that rationale is used all too often to defend an unpopular game mechanic. The best games out there simulate realism without making it frustrating or tedious. Let's be honest, if the game was truly realistic it would be unplayable. After all, it's not realistic to walk around with 30 logs in your backpack, it's not realistic to make a knife in 5 seconds with a rock and a stick, etc. To answer your question, I did suggest in my original post that perhaps using rendered fat would add a durability or warmth bonus since pelts are mainly used for clothing, but if it were my choice, I would change it back and remove that requirement. In general, I hope the developers do not change the direction of the game so much that it becomes a game about artificial difficulty or redundant complexity and that was really the intended spirit of my post about those two changes. Overall I am enjoying the beta so far except I can't seem to catch a damn fish! lol take care.
  2. Thanks everyone I appreciate the feedback. I guess like most things, you get used to something you like and when it's changed you don't always like it at first. I'm gonna go with it and give it a try.
  3. Viable was a poor choice of words on my part. Yes it is viable, but unless the combat mechanics of animals has changed, most do not flee until/unless they are close to death which means they are chasing you down for stabbing them like the wild boar in my scenario. No stealth involved in those cases it just comes down to who kills who first lol. If the complaint was the ease of spamming spears, it almost sounds like auto-reload is the problem rather than the aiming but I would rather they don't take that away either!
  4. Thanks I appreciate the reply but this change is still a problem, and I don't think the solution should be "wait until you get a bow". Spear hunting should still be viable early game especially for the hunter class. I think it just needs tweaked a bit.
  5. I’ve been testing RC3 with a new world and have some concerns and suggestions regarding the hunter class. The aiming changes made spear hunting feel incredibly sluggish during my first hunt. Even with the hunter's accuracy buffs, the increased wind up time made it feel like I was fighting the UI rather than the prey. The accuracy bonus felt wasted because the time to steady your aim was so slow that the prey was already on top of me before I could even take a quality shot. It forces you to stand perfectly still for far too long which kind of breaks the flow of a skilled hunt and is not as fun as in the current stable version. By the time I finally dispatched the wild boar I discovered that I could not oil the hide without cooking the fat first? Needing a cooking pot just to oil a hide feels like friction for no good reason to me. It's just one more thing that is now locked behind finding clay and felt a bit out of place for a nomadic sort of class and the way that I play it. In fairness, I always want to find clay as soon as possible, but it means I now have to stop and hunt for it just to do basic processing of a kill. If the goal of this change was realism, I should point out that raw fat has historically been used for hides without needing a cooking pot. To address the aiming issue, I suggest that the hunter’s 30% accuracy bonus should also apply to the aiming speed. This would allow the hunter to maintain the role of an agile fighter while still leaving the slower more deliberate aiming for the other classes. Regarding the fat rendering, is there a reason for this requirement other than slowing the players progress? If not, I would suggest allowing raw fat as in previous versions, and perhaps adding a perk if you use the rendered fat. Since pelts are most often used for clothing, perhaps using rendered fat would add a warmth or durability bonus for example. Anyway, I'm enjoying experimenting with the new update and just wanted to offer my two cents and a big thank you to the developers for a wonderful game!
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