First off, this game is amazing. The progression is extremely fun and satisfying and the lore I'm starting to pick up on is very intriguing. But, the core design of the survival aspect and some particular design decisions are getting in the way of everything.
You need to eat a lot, or at least it feels like you need to eat a lot with how much of a chore it is to hunt and the fact that you start to straight up die if you don't sustain a saturation bar good for only a day. The balance of things is almost good but I believe failing to maintain your saturation should come with deabuff that with time can grow debilitating enough for other threats to kill you rather than you starving to death after 36 hours without food. On the side of hunting, their needs to be some trail left by wounded animals and the heath pool of pray animals is too high. I personally would add bleeding to the game and sneak attacks along side a small reduction in the heath of pray. The bleeding and sneak attacks would serve to make many interactions in the game more interesting and hunting animals would be much less tedious
A change that I think the game desperately needs is that wolves and bears should not be this hostile. You flat out shouldn't be scared of the predators in this game, what you should be scared of is a wolf pup or a bear cub because that is the only real life situation where being attacked by a bear or wolf is a serious risk. The predators should largely avoid you, only attacking to defend their young. Not just for the realism but also because the predators completely overshadow the temporal, eldritch monstrosities that seep from inexplicable rifts which defy understanding. The temporal monsters are only a mild inconvenience while being spotted by a bear is a DEFCON 1 emergency situation.
If it were up to me the roll of the wolves as a threat would be removed and the bears roll as a threat would be replaced by a rare and very dangerous temporal monster (more dangerous than even a bear) that is not subtle about it's presence so you may realize one is near by and have to choose to either stay and watch your back or clear out to come back to the area later. because I feel like no part of the natural world should be a major threat, it should be the temporal monsters who taint a world that would otherwise be a paradise with their absence.
The presence of temporal monsters themselves is straight up perfect in that they come from the darkness of caves or rifts with what I'm noticing is a pattern and not random spawning. The world exploration in broad daylight I believe should be almost entirely safe baring the areas around caves, temporal storms, the predators hostile behavior only around cubs, and the rare very dangerous temporal monster that I proposed. As the game is now, the threats of the world at their safest (above ground during the day) are like walking on a treadmill while someone is placing LEGO's onto the track. Your not really gonna step on them but the jig you have to do to avoid them is a novelty that starts to grow tiering. I'd much rather journey in peace during the day to have a brake from the danger somewhere and for the temporal monsters to have a stronger presence as the scourge upon a paradise.