-
Posts
11 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
News
Store
Everything posted by DrCopper
-
I see negative timers now and then with things like fruit trees ("ripe in -0.4 days") or cheese ripening. But I just wait it out and eventually the processes always complete...
-
Use of /time commands to pause a server to set up a surprise...
DrCopper replied to StCatharines's topic in Questions
Disappointed to see no answer because I'm wondering the same right now! -
I'd say use these if you want to use what (I believe) are the new default settings for world generation since 1.21. I arrived at these numbers after parsing the 1.21 changelog (https://www.vintagestory.at/blog.html/news/v1210-story-chapter-2-redux-stable-r420/), in particular the following block:
-
I recently attempted to solve essentially the same question, and, while I wouldn't try to explain exactly what each setting does, these are the commands that I used: /worldconfig landcover 0.975 /worldconfig oceanscale 5 And now my save file says "No custom configurations" when I mouse over the world name, which I assume means I "corrected" the settings to match the default for new games now. Haven't gone exploring too far yet to see how bad the chunk seams will turn out though. EDIT: Typed all this up and got the actual commands wrong. Fixed now...
-
Well today I brought more ladders That shaft was indeed empty though, so I moved some 100 blocks west, across a small decrease and subsequent re-increase in chromite density, and dug another shaft down at a point where the propick was reading 1.85‰. And then I found it! At about y=40. And then I realized I need steel to mine it
-
So I had this nice unexpected Chromite hit with the propick, at a level of Decent (about 1.6‰). I chased it up to a local maximum of 1.92‰ but it never went higher than Decent, and it seems like it doesn't go much lower than 1.6‰ either wherever I prospect within this small-ish gravel desert. I dug a shaft down to about y=30 at the local maximum (ran out of ladders), but I didn't find any Chromite; dug straight through a Cassiterite vein instead. My question is: Decent doesn't sound very promising but 1.92‰ is a fairly high density compared to other ores (much higher than the Cassiterite I punched through, which happened to be Ultra High at that same spot). Is it worth digging shafts in this area, or should I look elsewhere for something higher than Decent before I commit to digging?
-
Having found myself carelessly back to the stone age when my last hammer broke while I was all out of nuggets a couple of weeks ago, I definitely recommend panning. I had the requisite 20 nuggets in a fraction of the time it took me to locate one or two new surface deposits.
-
The more philosophical parallel discussion going on in this topic reminded me of this quote from the Wikipedia article on the board game Go: "A similar comparison has been drawn among Go, chess and backgammon, perhaps the three oldest games that enjoy worldwide popularity.[192] Backgammon is a "man vs. fate" contest, with chance playing a strong role in determining the outcome. Chess, with rows of soldiers marching forward to capture each other, embodies the conflict of "man vs. man". Because the handicap system tells Go players where they stand relative to other players, an honestly ranked player can expect to lose about half of their games; therefore, Go can be seen as embodying the quest for self-improvement, "man vs. self".[192]" Many players find Go to be very fun, despite the expectation that they will fail to achieve their goal (win) in half of the games they play. I don't play Go, but I often play chess against significantly stronger opponents, struggle mightily and lose painfully, and thoroughly enjoy it. It is genuinely fun, whereas playing against a weak bot that I will always beat is extremely tedious. I am not a "loser" (90th percentile rating-wise in my preferred chess website, taken with the appropriate grain of freshly-ground halite), and I am not pretending to enjoy playing the stronger opponents while secretly dreading it -- I actively seek out more opportunities to play. You asked "am I missing something?" in the topic title. You make some strong claims about reality, self-deception or biological imperatives. Maybe there is some rigidity to your expectations or thought processes that is getting in the way of your enjoyment?
-
I hope you find your fun in VS! But if you don't, I reckon this might end up being the reason... When I finally managed to bake my first pie in VS, it felt like such an achievement -- and it was such a charming in-world crafting process, starting from the actual oven -- that it actually got me curious enough to try my hand at baking bread in real life the following weekend. There are many engaging mechanics in VS that leave you feeling like you accomplished something, and the depth and the details might well be what promotes the big pay off in the end. Perhaps you will have a different experience if you entertain a little bit of curiosity about these processes?
-
Thanks for the comprehensive answers! I guess I'm in the clear then. Ah, yes. One thing I learned trying to keep the same world going for a decade over multiple versions of the other block game was to basically give up on mods
-
Hi folks! First time posting here, currently about 200h into my first world which has sort of taken over my life over the last couple of months My playstyle is all about settling into a nice forever world and just developing and improving it over time, slow and steady; I have been playing (on and off) on essentially the same world for the past 10 years in the other block game. But I have started to wonder if there are mechanics in VS that I don't know about that will make life impossible if/when I reach year 10 or 100. I read that temporal storms become longer and/or more frequent over time. Will there be a point when they come every day or last so long that you just die every time? Are there other mechanics that change over time long term? Anything that affects the viability of a forever world?