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Apostolos

Vintarian
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Everything posted by Apostolos

  1. Thanks all. I did miss the progression stuff in the handbook I guess. I just used the H key on items I found and extrapolated from there (and looked up a few items I saw on a trader). I guess I was kinda handcuffing myself a bit. Oh well.. been fun so far.
  2. Hi all. I recently found Vintage Story and am so glad I did. This is the exact type of game that pushes all the right buttons for me. After starting about 3 worlds to get familiar with controls and what have you, I streamed a brand new start from day 1 for a friend of mine to introduce him to the game. Showing him the knapping and survival aspect for food, containers, night time etc., was pretty fun and after that first in game day, I decided to just keep playing on that world. I am now a little over 80 hours into that save and am approaching my second August. All that being said, I figured I would post a tiny bit of feedback in case a dev might read this and take it to heart. I am a bit of a purist and do not like to use many mods, especially any that change any aspect of the game (such as increased inventory space or what have you). I do like the 'carry containers' mod since that is doable in game but still pushes the limit of what I usually find acceptable. I just found out that there were actual in game windmills. I kind of suspected after making a quern and seeing a slot on the top that would be perfect for something like that or a water wheel. My biggest hope really is that there exist some "IN GAME" system to introduce the player to what is available. I worked my way through copper and bronze pretty easily and then found iron and now have a little over a dozen ingots with more to come. However, I have not done any cave diving yet and have only found one scroll which had a neat little story. The biggest surprise was when I watched a youtube video and saw someone jump into a portal that took them somewhere. I quickly stopped watching as I did not wish to spoil anything. If there is an in game method of introducing the player to such items, could someone please let me know or if that just happened to be a mod? The main "IN GAME" introductions I am hoping for is for steps up in technological advancement is mainly things like "How is the character supposed to know that steel making is even possible?" How are they introduced to it? "How is the character supposed to know that Windmills are even possible?" Again, how are they introduced to it? Then teleporters. (assuming all of this is base game stuff) Please no spoilers please. Asking all of this since the tutorial stops Waaay before any of this. Thank You all. The community has been great so far.
  3. That symphony mod looks like just the thing. Thank you!
  4. I just simply cannot see the warnings for temporal storms. I miss them like 90% of the time. Is there a mod (and if not can someone for the love of God make one) that puts a permanent IN YOUR FACE (kinda like an open inventory window) warning that you must click on to acknowledge that one is on the way?
  5. I figured out what it was. Toggle setting at the top = Mouse click modifiers locked to sneak/sprint keys That was royally messing me up. Turning that off allowed me to just shift right click my flint to enable knapping mode lol
  6. No, the actual KEYBIND is what is messing me up. I changed it and it helps. I use my thumb buttons for my inventory and for sneaking. When I switched it to the sneak it helps so not sure what is going on or if there is some kind of undocumented shared keybind for it. Under Controls, the first option under "Actions" is "Open Backpack & Crafting inventory" When I bind that to my thumb button #4 I have to open my inventory, then close the inventory WHILE HOLDING THE THUMB BUTTON to allow me to place the flint on the ground to begin knapping. Is there a separate button somewhere in the keybinds section in order to "place the selected hotbar item (in my case flint) onto the ground to bring up the selection to make a knife, shovel, axe etc.,) If so, what is that keybind called? I am struggling a bit.
  7. I was wondering how I could do something that is bothering me. Currently when changing my keybinds, the keybind to open your inventory is also the same keybind to open your crafting inventory. That means, I have to open my inventory, then close my inventory using the same button while then HOLDING the button in order to then click my hot bar flint to place it on the ground for knapping. Is there any way to bind a key to ONLY place the flint on the ground for knapping? It is bugging me to no end that I have to open and close my inventory before I can do that.
  8. Hey all. I'm kinda new and had a couple questions. I keep having the game first off just not warning me about the incoming storms. When they go off, I am usually out working on stuff and everything just instantly changes into nightmare mode. When I hit T to open my chat, I see the two warning messages that never popped up. So, my first question is if there is any kind of setting or mod that will force a pop up to say the storm is incoming. My second Issue is that the last time the storm hit, I was able to kill about 3 of the mobs. However, when the storm stopped, I went back to loot the bodies but they had all poofed. Is that normal? I had thought that the storm mobs were supposed to have better loot, but how can we get it if they disappear when the storm is over? There is no way I can stop to harvest corpses with all that crap happening.
  9. As title asks: I got one panning (still new to this) so it does not give much info in the block and items section of the survival guide. I just says it can contain silver bits, but there is no mention of HOW to actually get said bits from the item.
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