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alumpof

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Everything posted by alumpof

  1. I found it out. Apparently, the default setting for Dynamic Mold Units is set to false most of the time. To fix it, First go to the Vintage Story Data folder, then go to the ModConfig folder and open up the SmithingPlus File. From there, scroll down to find the Dynamic Mold Units line. If it's set to "false", type in "true". Not being able to remove the casted tool heads means that the Dynamic Mold Units setting is true for either the Client or the Server, one says true, the other says false and they conflict with each other.
  2. Found the problem for anyone else who gets it later, Smithing plus was the culprit. after removing it from the mods folder and filling it up to 100 units I was able to remove it without problems. Still not sure why Smithing Plus works fine on singleplayer, but has problems on multiplayer though.
  3. I suspect that there's a mod clash that's causing me and the rest of the players on my server to be unable to remove tool heads from the castings, but I try to recreate the problem with the same mods on singleplayer, and I can remove the heads just fine. The mods used are Aldi's Classes and the vanilla patch, Ancient armory, Better Firepit, Better ruins, CarryOn, Chiseltools, CommonLib, EternalStew, Expanded Matter, FromGoldenCombs, ManualQuenching, Millwright, pickupbabyanimals, PlayerCorpse, Playermodellib, RiverGen, shelfobsessed, smithing Plus, Toolsmith and vinconomy. Any help would be appreciated, thanks.
  4. Thanks, I'll give that a shot!
  5. I downloaded the Aldi's Classes mod, but it won't load for some reason. It shows up in the Mod manager tab in the launcher with the above text. Where can I find the dependency it needs/How do I fix it?
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