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Bearghyl

Vintarian
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Everything posted by Bearghyl

  1. Game is crashing if trying show the usages of beewax in handbook. And other (Most clothing) recipes are not shown. Crash report after klicking beewax. That happens all the time I want watch them. Running on 64 bit Windows with 32 GB RAM Version: v1.16.0-rc.2 (Unstable)24.12.2021 23:01:36: Critical error occurred System.IndexOutOfRangeException: Der Index war außerhalb des Arraybereichs. bei Vintagestory.API.Common.CollectibleObject.UpdateAndGetTransitionStatesNative(IWorldAccessor world, ItemSlot inslot) bei Vintagestory.API.Common.CollectibleObject.UpdateAndGetTransitionState(IWorldAccessor world, ItemSlot inslot, EnumTransitionType type) bei Vintagestory.Client.NoObf.InventoryItemRenderer.GetItemStackRenderInfo(ClientMain game, ItemSlot inSlot, EnumItemRenderTarget target, Single dt) bei Vintagestory.Client.NoObf.InventoryItemRenderer.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Boolean shading, Boolean origRotate, Boolean showStackSize) bei Vintagestory.API.Client.SlideshowItemstackTextComponent.RenderInteractiveElements(Single deltaTime, Double renderX, Double renderY) bei Vintagestory.API.Client.GuiElementRichtext.RenderInteractiveElements(Single deltaTime) bei Vintagestory.API.Client.GuiComposer.Render(Single deltaTime) bei Vintagestory.API.Client.GuiDialog.OnRenderGUI(Single deltaTime) bei Vintagestory.Client.NoObf.GuiManager.OnRenderFrameGUI(Single deltaTime) bei Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) bei Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) bei Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) bei _5rK68z4zO6ZtOnREI6Wct3pYbkC._sbMem473afyF82eT334lJcdx41V(Single ) bei _PuKBwb2YQxaUdwlWxyXRKOwICqr._ubtbUVTjNuE6AW4mzVWY6Klqs5o(Single ) bei _PuKBwb2YQxaUdwlWxyXRKOwICqr._rj6nHD88bMckXVEoviGrcoyCiX0(Single ) bei Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) bei System.EventHandler`1.Invoke(Object sender, TEventArgs e) bei OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\VintageStory\opentk\src\OpenTK\GameWindow.cs:Zeile 479. bei OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\VintageStory\opentk\src\OpenTK\GameWindow.cs:Zeile 454. bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\VintageStory\opentk\src\OpenTK\GameWindow.cs:Zeile 375. bei _pWlgBtX1JQ0IUb0T431gJ7mJsrA._HgBKySkookvS1JiAS1FdTuTNPSh(_jimbtY1R9SadUPoEBydPYAqC4EA , String[] ) bei _SQTze0EPs71IWcpty8cUbgnexKg._HgBKySkookvS1JiAS1FdTuTNPSh(ThreadStart ) -------------------------------
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