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darraghd5

Vintarian
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  1. whaaat that is huge thank you, will for sure be setting that to false, where can i find the console command?
  2. Right now temporal storms are very hindering to deal with especially in the early-mid game and combat with the monsters can feel often pointless and unrewarding due to mainly only getting flax twine. Also the enemies seem to respawn very quickly (mainly drifters) and is especially noticeable during crowding of your base while you're smithing for example. I know the falx is being upgraded to auto-loot to make this less tedious however instead of flax twine there should be a unique hide or other unique component dropped only by monsters/drifters. This could be used to make unique armour or a disguise of sorts to prevent or hinder drifters from attacking/detecting the player. As for temporal storm incentives I think there should be risky loot deposits where the player can find some sort of crystal or other reward, similar to extreme storms in no man's sky allowing the player to get rare storm crystals which sell for currency.
  3. I crafted an iron shortsword head and was very disappointed to find out its restricted to a trait, which didn't feel fitting at all seeing as every other tool I could make, and I couldn't just create a base sword as opposed to a unique blackguard variant
  4. Tools really feel expendable and there's no sense of ownership or connection when they just break after a while to inevitably be replaced, especially with hammers, I feel like a grindstone or a simple interactive repair system could really help this, while still keeping the incentive to upgrade tools because of increased speed and tool tiers etc. Also I really think the restrictiveness of things like repairing clothes to tailors is annoying seeing as we cant develop these skills in any way, and it honestly feels pretty bad considering how fragile clothes are, my fur clothes last like 20 minutes if I get attacked, I understand an incentive is needed to choose clothier but I don't think entirely locking players out of maintaining their clothes is the way to do it, I think a sewing bench or something similar could really help in an easy and immersive way to repair them.
  5. To take advantage of the awesome chiselling system I think there should be a visible blueprint and crafting items through chiselling the correct shape, this could address the want to have alternative crafting to the grid system, just think this would be really cool and make the chiselling a little more accessible too for people who suck at art like me
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