Tools really feel expendable and there's no sense of ownership or connection when they just break after a while to inevitably be replaced, especially with hammers, I feel like a grindstone or a simple interactive repair system could really help this, while still keeping the incentive to upgrade tools because of increased speed and tool tiers etc.
Also I really think the restrictiveness of things like repairing clothes to tailors is annoying seeing as we cant develop these skills in any way, and it honestly feels pretty bad considering how fragile clothes are, my fur clothes last like 20 minutes if I get attacked, I understand an incentive is needed to choose clothier but I don't think entirely locking players out of maintaining their clothes is the way to do it, I think a sewing bench or something similar could really help in an easy and immersive way to repair them.