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Garjouan

Vintarian
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Posts posted by Garjouan

  1. Well I don't know what kind of lanterns you handled, but with all I had used in my time this was never a problem. Even less so compared to a burning torch...

    But you know... it's a game in the end. Real lanterns aren't water proof either...

  2. I see where you're coming from, but I rather have lanterns being able to spread fire like torches. They're reasonable mid game item, with the reward for the materials etc. being they're water proof as opposed to the low-tech torch.

  3. 13 hours ago, Nootman said:

    You shouldn't be able to chop down a massive old growth redwood with flimsy knapped flint tools, have you ever seen what a tree actually looks like and how much you'd have to cut through to fell it? This game is being immensely generous compared to what you'd have to do in a realistic scenario to fell a meter wide tree. You don't need that much wood at the start of the game anyways since all of it goes to firewood.

    I mean... it IS still a game, after all. I did cut down redwoods with primitive tools (flint and obsidian), too - the fact that it took a lot of preparing and carrying a bunch of axes was part of the fun - and I still am using the wood I got like several OT hours later.

  4. Hello people,

     

    can you light things with a lantern? If so, I haven't figured out how to do it. If not, why not? I mean, I see how it might be a trade off - water resistant light, but can't make fire with it - but it seems weird to have a burning something around and not be able to ignite something else with it.

    • Like 1
  5. So, finally took a look into that whole thing.
    I noticed there are several other variables in the .json file.

    Some are self explanatory, some not so much. e.g. what does minSeason/maxSeason specify, and what are the value ranges? (seems to be 0-1, but I am not sure what they signify).

    Since I'd like to have my music to be played basically to all times of the days, to all seasons etc. for the start.

  6. On 7/1/2022 at 9:36 AM, Kazeoni said:

    Aw C'mon I was most interested in your reply, given how you seem to have a good focus on keeping the game enjoyable and having the new features add real gamplay value not just be there for bloat and realistic generation.

    Aww thank you.
    I do think your ideas are interesting. I just can't tell if or how they could be implemented in the game.

    • Like 1
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