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Smog Lebottier

Vintarian
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  1. So, I think there is quite a few players, including myself, that are not satisfied with the current terrain generation. It's repeating patterns giving no originality to any region you explore plus it's tendency to make big square-ish coastlines past a certain scale is immersion-breaking for me, and provide little to no incentive to explore beyond the main quest. Now, as an old Minecraft Beta dog myself, I know full well that terrain gen is difficult, and that the current limitations have more to do with technical limits than dev choice. And it is to propose an alternate technical solution that I make this post, after seen said technical solution in action here: Long story short: it's an AI diffusion-based (same technique used to generate pictures) model trained of real-world topographic data, that is small enough to run on most current gamer hardware. And the result are, imho, quite impressive.Technical principles are summed up in the video above, but for those that want to know more about it, here is the published paper of the solo researcher: https://xandergos.github.io/terrain-diffusion/ Also, he shiped it in a minecraft mod as a demonstration, that we can find here: https://modrinth.com/mod/terrain-diffusion The only things it seems to lack is rivers, but given the natural erosion patterns that come out of it, maybe rivers can be placed onto it instead of trying to dig a path through it like we can see on the rivers mod? What do you think?
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